A Quote by Brian France

Not everyone has the means to race stock cars - we know that - but VR technology can recreate the experience right at home. — © Brian France
Not everyone has the means to race stock cars - we know that - but VR technology can recreate the experience right at home.
When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
I eventually wanted to do Stock Cars, because it was my dream as a child, after I have done Europe, I have always liked to see the Stock Cars.
We continue to see more and more of that - games we didn't necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience.
I had the offer to race Stock Cars. I refused the first time.
I was afraid that that Catch-22 would cause VR to fail to achieve liftoff. That worry is now gone. Facebook's acquisition of Oculus means that VR is going to happen in all its glory. The resources and long-term commitment that Facebook brings gives Oculus the runway it needs to solve the hard problems of VR – and some of them are hard indeed. I now fully expect to spend the rest of my career pushing VR as far ahead as I can.
I race historic muscle cars back in Australia, and that's my hobby. And I try to race home as soon as I've finished a movie but don't tell anyone.
Inside a company, you can mandate that everyone use the same technology, which means you can go a little bit, I don't know, higher fidelity than the lowest common denominator technology.
If you can't answer the question 'What is VR adding to that experience?' - and it should be more than just a gee-whiz thing - then that project shouldn't be in VR. You're not taking full advantage of your medium.
Stock photos are used everywhere on the Net. Chances are, the website you are on right now uses stock photos somewhere - maybe as the featured image of the blog post. This also means that there will always be a large market for stock photographers.
A lot of the kids we have coming up through our ranks now have been in stock cars since they were 12 or 13 years old. It's much different. I think you have to pick a path. If you want to race open-wheel cars and do those things, it's probably going to be carts and into an open-wheel series.
At its very core, virtual reality is about being freed from the limitations of actual reality. Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want, qualitatively changes the experience for the better. Experiencing mobile VR is like when you first tried a decent desktop VR experience.
Jeron Lanier and 'Lawnmower Man.' That was VR. And there was the VFX1, that big giant VR prototype unit, and I was like, 'I am going to save my money and get one of those.' And then VR just sort of drifted away.
I have some old cars, but I have some modern cars as well. And I have some race cars, the cars that I race. I have some Ferraris.
Inside a company, you can mandate that everyone use the same technology, which means you can go a little bit, I don't know, higher-fidelity than the lowest-common-denominator technology. There are a lot of things that Slack gives you that email doesn't when you think about internal use.
Our project goal was to push the boundaries of VR technology to show what a surf trip feels like from the first-person perspective. I'm excited to share this. It's pretty incredible knowing my mom can now experience riding a 20-foot wave.
You know, sitting in the car when they got back in and - first of all, it was relief. I was not - there were two get away cars or switch cars they were called. And, you know, the group tended to include everyone.
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