A Quote by Brian J. Smith

When you have 12 hours of storytelling, the cool thing about it is that you get to really leave people with question marks, but hopefully wanting to come back. — © Brian J. Smith
When you have 12 hours of storytelling, the cool thing about it is that you get to really leave people with question marks, but hopefully wanting to come back.
And other people get the opportunity to leave prison, and then they do something to get put back in there because they can't actually function in society. It's really cool because you get to see all these different women, their backstories, where they come from, their upbringing and why they get to where they get to, and they're all completely different. It's really cool that you get to see all those storylines.
The cool thing about my character was that it's not that digital. I get to put hours of prosthetic makeup on and see a different creature altogether. I've seen how he looks and it's really cool.
Too often in the theatre people can't wait for intermission to get some chocolate or something. But with Come Back, Little Sheba I just hope people leave feeling like they've spent a really good two-hours in that house with us.
The most important thing for any con artist is never to think like a mark. Marks think they can get something for nothing. Marks think they can get what they don’t deserve and could never deserve. Marks are stupid and pathetic and sad. Marks think they’re going to go home one night and have the girl they’ve loved since they were a kid suddenly love them back. Marks forget that whenever something’s too good to be true, that’s because it’s a con.
I like playing... I don't know. I think that's what was really exciting about playing Knives, too, from the beginning was that you get to kind of do both of that. She's almost like two different people, but that's what's cool about it, because I get to show her growth and that's the thing that's really cool about Knives, you get to really see her grow up from being meek and innocent and naïve at the beginning to this powerful girl who is going for what she really believes in and what she really wants.
I talk to people who go to rehab, and they get this AA book that they've got to read everyday - really thick book. They go through all these 12 steps and do all this and that. It's crazy how everybody can sit and talk about rehab but if I come to say Christ was my rehab, it's not cool to say that. ... For me that's my rehab. That's what happened with me and it's an amazing and powerful thing.
[Buckminster Fuller] could do four, five hours straight where some people would leave, eat, get a snooze and come back and he's still going. He was like a fireplug.
If you do really good storytelling, things that people also might anticipate and that they might have seen before - there's a reason we go back to stories that we love - so, even if there is a familiarity, if you can do it a different way and hopefully do it well enough, you actually feel the satisfaction of that anticipation given back to you.
I sleep 12 hours and then work 24 hours. I've worked those irregular hours for the past three years. It's better to stay up day and night to come up with ideas. I usually get inspiration for game designing by working this schedule.
A really good day for me is to write my book for about four hours, go to the writing room for about four hours and then maybe come back to the book to finish the day for a few more hours of it.
I don't really believe in that "you need to make them come to you" kind of thing. I'm like, I'll come to her and if she's cool I'll stick around, and if she's not, then I'll leave at any time.
My main thing is family first. This industry can get you so caught up that you're so busy chasing, wanting to be number one and wanting to be the richest that you lose sight of what life really is about.
Wanting something - wanting a career or wanting to make something - doesn't really mean much. It's about finding something you care about. Because caring is the only thing that really matters.
One thing I've learned in my career is that you don't have to answer people right away. I've learned how to say, "Can I get back to you about that?" Now I've given myself time to really assess what you asked me to do or what the situation is, think about it, then come up with a plan. Then by doing that, when I come back to you, it's not what I say it's how I say it.
Hopefully, I've got rid of the question marks over whether I can play at the top level.
Rap music and rap records used to always be like this: we get one or two shots to a piece cause it was a singles marketplace and when the major record companies saw that it could also handle the sales of the albums then they started to force everybody to expand their topics from 1 to about 10 and you gotta deliver 12 songs, so a lot of times if you took a person who wasn't really developed, and the diversity of trying say 12 different things, you know the companies were like "Cool! Say the same thing 12 different ways."
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