A Quote by Brian K. Vaughan

Comics are essentially films with fewer frames per second. — © Brian K. Vaughan
Comics are essentially films with fewer frames per second.
You're shooting the quarterback, and he drops back to pass the ball, and you see the ball leave his hand at 10 frames per second. At 7 frames per second, the ball's already gone.
48 frames per second is something you have to get used to. I've got absolute belief and faith in 48 frames... it's something that could have ramifications for the entire industry. 'The Hobbit' really is the test of that.
In comics the reader is in complete control of the experience. They can read it at their own pace, and if there's a piece of dialogue that seems to echo something a few pages back, they can flip back and check it out, whereas the audience for a film is being dragged through the experience at the speed of 24 frames per second.
The cinema is truth 24 frames-per-second.
In film, you have the luxury of accomplishing what you need in 24 frames every second. Comics, you only have five or six panels a page to do that.
A picture story just doesn't run like a film. It doesn't have 24 frames per second. It doesn't deal with this illusion of movement.
Peter Jackson is a real big hero of mine because he had the nerve to make 'The Hobbit' at 48 frames per second.
Jean-Luc Godard said that cinema is the truth 24 frames a second. I think cinema is lies 24 frames a second.
Forty-eight frames per second is a way, way better way to look at 3D. It's so much more comfortable on the eyes.
I prefer to commit 100 per cent to a movie and make fewer films, because it takes over your life.
Part of what's mesmerizing about 'The Mechanics of History' is its physical eloquence - how dancerly it is. The men don't fall; they float. And when the trampoline restores them to the staircase, they move at a half speed. Cinema, they say, is 24 frames per second.
I couldn't tell if any frames were removed. Seen as a whole it shows that I have seen. Seeing you have 18 frames a second you can take out one or two and I couldn't tell.
I did the original Robotron game back in 1982. To me it's still one of the classic 2D games as far as action and decisions per second, and kills per second, and explosions per second. It's super-frenetic and totally involving. There's been a lot of games since, a lot of Robotron sequels. A lot of them haven't even captured the magic of Robotron, much less moving things forward.
If we want to contrast what we have done in the past few years on delivery with what the right hon. and learned Gentleman delivered, let us remember the interest rates at 10 per cent. to 15 per cent., the 1.5 million fewer people in work, the boom and the bust and the borrowing at 8 per cent.
Most of the female-directed films, if they got distribution, would have fewer dollars to support the film and play in fewer theaters than the men. Because the female-directed films go to smaller companies. So the gap starts widening.
Last time I checked, the digital universe was expanding at the rate of five trillion bits per second in storage and two trillion transistors per second on the processing side.
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