A Quote by Brian Stelfreeze

I don't consider what I do 'art.' It's 'storytelling.' — © Brian Stelfreeze
I don't consider what I do 'art.' It's 'storytelling.'
I can consider not only great art, but the context in which that art has been created. I can consider the people who paid a price for that art to be created and whether or not I want to appreciate that art on their backs.
I consider music to be storytelling, melody and rhythm. A lot of hip-hop has broken music down. There are no instruments and no songwriting. So you're left with just storytelling and rhythm. And the storytelling can be so braggadocious, you're just left with rhythm.
I think that the art of marketing, the art of promotion and the art of storytelling is definitely elevated and we have to get better every year.
In order to correctly define art, it is necessary, first of all, to cease to consider it as a means to pleasure and consider it as one of the conditions of human life. ...Reflecting on it in this way, we cannot fail to observe that art is one of the means of effective communication between people.
When I was at college, the idea of fashion was more immediate to me, whereas art photography, the depth of it, was a different thing. Storytelling - fanciful storytelling - can only be told through fashion photography. It's the perfect way to play with fantasy and dreams.
Because there is less female storytelling, especially motherhood storytelling, there has been immense pressure on my storytelling to represent more people, and to do so in a sort of unrealistic way.
The greatest art in the world is the art of storytelling.
That's the type of thing you need to keep in mind when drawing comics. The storytelling. Consider the action and the space available to you, that's what will make it a great comics page. Once you've figured that out, you can always find/make the reference to support your storytelling decisions. So by all means, study film, but as with any reference, the results are better when they inform the craft and not dictate it.
Some critics claim to know what art has to be and do, and consider it their task to steer art along the path they have chosen. Others receive art gladly, and try to distinguish degrees of excellence.
If you judge everything by how photographically real it looks, then you're missing out on a lot of what art is about and what communication is. There are ambiguities in life, and that should be reflected in art, cinema, and storytelling, I think.
Does a man reproach thee for being proud or ill-natured, envious or conceited, ignorant or detracting? Consider with thyself whether his reproaches are true. If they are not, consider that thou art not the person whom he reproaches, but that he reviles an imaginary being, and perhaps loves what thou really art, though he hates what thou appearest to be.
Poetry is such an ancient art, and I consider myself young within that art.
I consider chess an art, and accept all those responsibilities which art places upon its devotees.
Art - be it painting, sculpture, music - they are all creations, they are creative acts. I consider a film, with everything that is involved in it, an art.
I once asked a distinguished artist what place he gave to labor in art. "Labor," he in effect said, "is the beginning, the middle, and the end of art." Turning then to another--"And you," I inquired, "what do you consider as the great force in art?" "Love," he replied. In their two answers I found but one truth.
Prose is an art form, movies and acting in general are art forms, so is music, painting, graphics, sculpture, and so on. Some might even consider classic games like chess to be an art form. Video games use elements of all of these to create something new. Why wouldn't video games be an art form?
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