A Quote by Brian Stelfreeze

As I've grown as a creator, I feel that I want to tread in deeper waters and have a lot more going on emotionally with the characters. That's my appreciation for comics as a creator and a consumer as well. I'm more into stories that don't just bounce off the surface but go a little bit deeper.
One of the things I want to do with 'Desi Rascals' is go a bit deeper into the characters and their family lives and have a bit more heart and a bit more inter-generational story-telling, so it's not all about young people.
Storytelling is more like a skin. You start with the outermost layer, what it's going to look like, then you kind of get deeper into it. What's actually going on beneath the surface is not really dictated by or related to the surface genre. It's more about what's going to happen between the characters and what's taking place in the story.
Newton had a very good description of gravity, back in the day, and then Einstein came along and dug a little bit deeper. Science is like peeling an onion. You go deeper and deeper and deeper, and it doesn't stop. It's not like you will get to a right answer.
Now imagine that you are going beneath the surface of the ocean. Below the surface all is calm, silent, and serene. As you visualize yourself going deeper and deeper into the depths of the ocean, feel that a profound peace is entering you.
I prefer to focus on who I am as a person and what I stand for. We all want to look good, but I find it more rewarding to work on feeling good and going a bit deeper beneath the surface.
I have learned to take a bit more off and rest a little deeper.
In the writing, I'm just trying to go deeper, emotionally, and learn more about myself and reveal more and find a way to connect with people in new ways.
Years ago I went into my laboratory and said, 'Dear Mr. Creator, please tell me what the universe was made for?' The Great Creator answered, 'You want to know too much for that little mind of yours. Ask for something more your size, little man.'
'Hamilton' just asks us all to go a little bit deeper: whether you're a hip-hop fan seeing musical theater for the first time, or if you were thinking you were gonna see some reprise of 1776, and now it's this? And you're thinking, 'Wait a minute, these people aren't white!' It asks you just take a step and go a little deeper.
I think "artistic" simply means there's more of the creator in the thing. Whether it's painting or song or movie or game, the creator puts more of themselves into the piece, so when the audience see it, they feel something real, they feel something human, they feel something that's like a person.
Hard courts are faster and the bounce is lower indoors. Rafa cannot slide on this surface. He's more comfortable on clay, where he can play higher, he can play deeper.
There are people that are always going to dive in and look deeper. Then there are going to be people that don't want to give you the credit or say you don't have the capacity to even contribute something to society. They're going to take it at its surface level and never dive deeper. It is what it is.
At the surface, many people's goals are to lose weight, tone up, feel better, etc. But superficial goals get superficial results that usually fade. Dig a little deeper, and the 'why' is usually unveiled: to be more confident, to be more happy, to feel sexy again.
I think you do have to attend to the sort of core values of film, which is that the audience wants to have a relationship with the characters, they want to understand what's going on there. There are certain things that comics can have a little bit more freedom in then when you're asking an audience to engage in it as a piece of cinema, but I do feel like the canvas is much bigger and wider and that we're being invited and frankly challenged to take risks, to be a little bit different. And that's fun, that's exciting.
I was just finishing high school and entering college in 1988, when the Creator's Bill of Rights was drafted, and had already set my sights on building a career as a writer of comics. Discovering the Creator's Bill of Rights - in an issue of 'The Comics Journal,' if I'm not mistaken - I accepted it as gospel.
To be a great creator, you have to be vulnerable. You're creating characters that have a little bit of yourself in them... And you want to know it's a safe environment for that.
This site uses cookies to ensure you get the best experience. More info...
Got it!