A Quote by Brian Sutton-Smith

One thinks of toys and play as an area of great novelty and potentiality where all sorts of responses can be developed. The fact that adults are allowing their imaginations to have activity through toy kinds of objects is a further reflection of the belief in the imagination of the adult mind.
As the creative adult needs to toy with ideas, the child, to form his ideas, needs toys--and plenty of leisure and scope to play with them as he likes, and not just the way adults think proper. This is why he must be given this freedom for his play to be successful and truly serve him well.
I still collect toys. Toys are a reflection of society. They are the tools that society uses to teach and enculturate children into the adult world. Toys are not innocent.
I look at other people's lives, and some people feel like they're too old to play with toys. But I still go through the toy section at the store, 'cause there were toys that I wanted when I was little that I couldn't have. So I still get them.
Men flocked to see it and ascended it as it was a novelty and of unique dimensions. It was the toy of the exhibition. So long as we are children we are attracted by toys, and the tower was a good demonstration of the fact that we are all children attracted by trinkets. That may be claimed to be the purpose served by the Eiffel Tower.
Adults spend $500 billion on games and leisure activity each year, and some adults lament that kids get $15 billion for toys.
Imagination is strong in a man when that particular function of the brain which enables him to observe is roused to activity without any necessary excitement of the sense. Accordingly, we find that imagination is active just in proportion as our sense are not excited by external objects. A long period of solitude, whether in prison or in a sick room; quiet, twilight, darkness-these are the things that promote its activity; and under their influence it comes into play of itself.
Here's what I'll say: some toys should be movies, and some toys should not be toys, and I'd like to believe we know the difference between those two things. The movies that work, work when there is a story there that you can take the toy out of, but when you put the toy in, it becomes an even more amazing experience for whatever reason.
If there is a species which is more maltreated than children, then it must be their toys, which they handle in an incredibly off-hand manner. Toys are thus the end point in that long chain in which all the conditions of despotic high-handedness are in play which enchain beings one to another, from one species to another --cruel divinities to their sacrificial victims, from masters to slaves, from adults to children, and from children to their objects.
Men are nuts. Young men are crazy. We all love toys. I'm toy oriented. I write about toys. I've got a lot of toys. Hundreds of things. But computers are toys, and men like to mess around with smart dumb things. They feel creative.
I am not talking about rebelliousness, but giving people time for constructive internal reflection and even daydreaming. A lot of research is suggesting that the more that you demand people's external attention, the less chance you are allowing them to dip into the default mode where daydreams and reflection happen - and lot of great ideas are not going to come from the brute force of work but from personal life experience. Mind-wandering seems to be essential to the creative process, and I don't think a lot of businesses are aware of that fact.
Be aware of the big difference between inspired action and activity. Activity comes from the brain-mind and is rooted in disbelief and lack of faith - you are taking action to “make” your desire happen. Inspired action is allowing the law to work through you and to move you. Activity feels hard. Inspired action feels wonderful.
Photography is a great adventure in thinking and looking, a wonderful magic toy that miraculously manages to combine our adult awareness with the fairy-tale world of childhood, a never-ending journey through great and small, through variations and the realm of illusions and appearances, a labyrinthine and specular place of multitudes and simulation.
Playful stimulation probably hits all kinds of synaptic possibilities. It is all make-believe and all over the map. The potentiality of the synapses and the potentiality of playfulness are a beautiful marriage.
It's Marvel's toybox; I'm just glad I'm able to play with the toys and have some impact on what goes on. I didn't create Daredevil, so I'm not about to stand here and say that I'm the only one who gets to play with the toy.
Toy Story 3 is so besotted with brand names and product-placement that it stops being about the innocent pleasures of imagination -- the usefulness of toys -- and strictly celebrates consumerism.
I don't play with toys anymore. I mean, I do play with toys, but not like when I was a kid. I don't crash cars into each other, but now I collect certain toys.
This site uses cookies to ensure you get the best experience. More info...
Got it!