A Quote by Britta Phillips

Most of the time, the creative part is like playing in a sandbox. I can sit here and work for 12 hours and not get tired of it. — © Britta Phillips
Most of the time, the creative part is like playing in a sandbox. I can sit here and work for 12 hours and not get tired of it.
Most of the time is with the family. Most of the time, is all the time. When we work it's a very intensive chunk of time. We work for 12 hours a day, 14 hours a day is common. And we'll do that for a few months and then we get to relax a little bit.
Playing is no challenge; every time that you get a role you get to go play with other people in the sandbox and so there is no challenge, real challenge. The challenge, the major challenge is getting the work, finding the sandbox.
I don't sit for six hours a day in front of a computer or console like I used to. I like to work hard, to get tired. I pay attention to diet and training.
I think writing is a part-time career, because otherwise you get a little stale, maybe even self-indulgent, when you have to fill the hours with sentences. I don't think, if I wrote 12 hours a day, my work would be much better.
Mr. Russell is a great believer in versatility in all creative work. In any physical work he believes one can work many hours at a time, but in mental, creative work he believes one can do his best only for two hours at a time on any one subject, but he can work another two hours on another subject with equal freshness. He therefore sometimes works two hours a day on each of five different creations, and in that way can live five lives at a time.
I like to work half a day. I don't care if it is the first 12 hours or the second 12 hours.
When I was young, I worked for a capitalist twelve hours a day and I was always tired. Now I work for myself twenty hours a day and I never get tired
Dialysis is horrible and left me so tired. I couldn't do it any more, it takes so much out of you. By the end I was tired of being tired. I could sleep 11, 12 or 13 hours a day and still be absolutely knackered.
I really didn't have a plan, I just went in and started playing. one of my specialties was to be able to play for a really long time without stopping and I would play these repeated patterns for hours and hours and I wouldn't seem to get tired.
I went to work at 11 years old. I became governor. It's not a big deal. Work doesn't hurt anybody. I'm all for not allowing a 12-year-old to work 40 hours. But a 12-year-old working eight to 10 hours a week or a 14-year-old working 12 to 15 hours a week is not bad.
I used to work in kitchens, doing 12 or more hours a day of physical labor, so today, eight to 12 hours of cooking, chatting or filming feels like a vacation. When I have a scheduled 'day off,' I spend several hours writing, then I clean until I crash from fatigue. I don't relax well.
When Linsanity happened, within 12 hours to 24 hours, there were no jerseys to get. So you had this huge demand, and there's no jerseys available. Then you order them like crazy, and by the time they get in, the moment's over.
I tweet in the morning and the evening. To write 12 hours a day, there is a moment when you're really tired. It's my relaxing time.
When you are not separate from the creative process, time ceases to exist. You might start to feel tired and suddenly realize that much time has passed. It isn't necessarily a happy time - and may be very difficult to start if it is a job or an obligation. But if' you start with all the concrete needs and proceed in a thorough way - the creative process will take over and you will forget whether it is work or play. Working in the here and now is one of the most uncontaminated ways to work.
Every morning between 9 and 12 I go to my room and sit before a piece of paper. Many times, I just sit for three hours with no ideas coming to me. But I know one thing. If an idea does come between 9 and 12 I am there ready for it.
When we work for daily soaps, it is very time consuming: like, we work for 12-14 hours. But, doing a show that's interesting makes it worth it.
This site uses cookies to ensure you get the best experience. More info...
Got it!