A Quote by Brock Pierce

The earliest adopters at scale of crypto were gamers. — © Brock Pierce
The earliest adopters at scale of crypto were gamers.
I had been one of the earliest social media adopters, driven by a mix of curiosity and enthusiasm for the way in which it levels borders and connects people who couldn't really have connected otherwise.
One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.
My earliest memories are of the civil rights era. My earliest experiences were rage.
Xbox has been created by gamers for gamers.
Every smart person that I admire in the world, and those I semi-fear, is focused on this concept of crypto for a reason. They understand that this is the driving force of the fourth industrial revolution: steam engine, electricity, then the microchip - blockchain and crypto is the fourth.
Studies of the people named and described in earliest Christian texts show that, right from the earliest years, they included craftsmen, merchants, and owners of businesses. Of course, there were also slaves and poor among believers. By at least the second century, there were also believers from upper levels of Roman society.
Whenever you get game adaptations, it strikes me that it's always the gamers who get mugged because they try and make it for everyone else first and the actual gamers last.
Activists need to educate themselves about the power of crypto currencies like Bitcoin, invented in 2009, and use crypto to leverage the success of their independent media gains to tip the balance of power away from the troika in ways that could never happen by backing a political candidate.
Scale is a mental - you can say that a lounger has scale, a building has scale, or an object has scale, or a page, or whatever if it's just right. A scale is a relationship to the object and the space surrounding it. And that dialogue could be music, or it could be just noise. And that is why it is so important, the sense of scale.
Take the hardcore gamers. The characters are way more real in the world of hardcore gamers who have played the game for hundreds of hours. They have the movie in their heads, they've built it on their own. These guys are always very disappointed in the movies.
I would like to reach non-gamers. It's always great when guys come up to me who are gamers and represent my usual audience, but they'll say, 'You know, Psychonauts is the only game I can actually get my girlfriend to play with me.'
Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.
Our earliest poets were shamans. Today, as in the earliest times, true shamans are poets of consciousness who know the power of song and story to teach and to heal.
My earliest memories of rap music was mixed with my earliest memories of reggae music. They were big sounds around the way, heavy bass lines, strong messages, definitely.
'Ides of March' I did for scale - scale as a director, scale as an actor, scale as a writer.
'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that we want gamers to try every single one of them. I think it's just fine if gamers enjoy the aspects of the game they like. It's kind of a buffet-style approach.
This site uses cookies to ensure you get the best experience. More info...
Got it!