A Quote by Brock Pierce

I live life like it's a role-playing game. — © Brock Pierce
I live life like it's a role-playing game.
In my 20s, I became obsessed with the role-playing game 'Romance of the Three Kingdoms,' named after a classical Chinese novel, and later 'The Sims,' a life-simulation game, and 'StarCraft,' a science-fiction game.
The fact of the matter is that an actor, if I'm playing a performance capture role and you're playing a live action role and we're having a scene together, there's no difference in our acting processes.
One day, I was playing 'The Game of Life,' the board game, with a mess of kids, and I wasn't quite sure how, but it seemed different than the game I remembered playing as a kid. So I bought an old game, from 1960, and it was different.
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.
They are playing a game. They are playing at not playing a game. If I show them I see they are, I shall break the rules and they will punish me. I must play their game, of not seeing I see the game.
As soon as you do it, actors realize there is no difference playing a performance-captured role or a live-action role.
Instead of playing the game "Making Life Wonderful", we often play the game called "Who's Right". Do you know that game? It's a game where everybody loses.
Some of the roots of role-playing games (RPGs) are grounded in clinical and academic role assumption and role-playing exercises.
We're all playing a role. You're playing a role at home, you're playing a role at work, you're playing a role to survive.
The new game that I'm working on will be called 'FNAF World.' It will not be a horror game, but a role playing game where you create a party using the huge selection of characters from the 'FNaF' games, including the classic, withered, toy, phantom, and nightmare versions.
In fact, the element of play has an important role in my life, and I think that should be the case in the life of every artist. Our life is occupied with playing, whether we play an instrument or a role.
I'm more interested in the idea of role-playing in general than the idea of role-playing in art. I like the childlike quality of making pretend or the optimistic idea of pretending something's happening when it's not.
I got on the TV show at 40 and that is something very rare. So, I know that God gave me that role (on) One Life to Live - the role of Carlotta, the role of a mom.
I think I've always wanted to be a role model, and I think ... everyone should try to live their life like they'd like to be a role model. I think it's like the thing keeping me out of jail.
Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game.
The essence of a role-playing game is that it is a group, cooperative experience.
This site uses cookies to ensure you get the best experience. More info...
Got it!