A Quote by Bruce Boxleitner

Certainly, because the computer and computer language was still not as common as it is today. That's one of the reasons I believe Tron wasn't as popular back then as it is today.
What, then, is the basic difference between today's computer and an intelligent being? It is that the computer can be made to seebut not to perceive. What matters here is not that the computer is without consciousness but that thus far it is incapable of the spontaneous grasp of pattern--a capacity essential to perception and intelligence.
Today, your cell phone has more computer power than all of NASA back in 1969, when it placed two astronauts on the moon. Video games, which consume enormous amounts of computer power to simulate 3-D situations, use more computer power than mainframe computers of the previous decade. The Sony PlayStation of today, which costs $300, has the power of a military supercomputer of 1997, which cost millions of dollars.
I talk to myself through the computer. I ask myself questions, leave things to be looked at again, things that you would do with a notepad. It turns out today that it’s much better today to do with a personal computer rather than a notepad.
Kids today are so intelligent and computer savvy, so pairing an interactive computer world with something cuddly seems like a natural fit.
Pixar has invented much of computer animation as it's known today, and I've been very lucky to be the first traditional animator to work with computer animation.
I get a lot of credit for Tron. They called us scene choreographers back then because the animation unit wouldn't let us be called animators because we were working on computers. And we were some of the first people ever to make 3-D computer animation.
Coding is today's language of creativity. All our children deserve a chance to become creators instead consumers of computer science.
Even today no computer can understand language as well as a three-year-old or see as well as a mouse.
An astrolabe is relatively unknown in today's world. But, at the time, in the 13th century, it was the gadget of the day. It was the world's first popular computer. And it was a device that, in fact, is a model of the sky.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
Imagine you are writing an email. You are in front of the computer. You are operating the computer, clicking a mouse and typing on a keyboard, but the message will be sent to a human over the internet. So you are working before the computer, but with a human behind the computer.
In view of all the deadly computer viruses that have been spreading lately, Weekend Update would like to remind you: when you link up to another computer, you're linking up to every computer that that computer has ever linked up to.
It is fashionable to scoff at Americans, but they routinely produce most of the important and ground-breaking entertainment in the world. 'Popular culture' is still culture, Shakespeare was once as popular as any of today's icons with the common people.
I was really looking at computers as a way to understand the mind. But at M.I.T., my mind was blown by having a whole computer to yourself as long as you liked.I felt a surge of intellectual power through access to this computer, and I started thinking about what this could mean for kids and the way they learn. That's when we developed the computer programming language for kids, Logo.
Films are made the same today, as they've ever been made, in certain respects. The scriptwriting, the pre-production, the storyboarding, and the designing are all the same. The technique of animation has changed, in the sense that rather than drawing it by hand, we use a computer as a tool. The computer has become a pencil to draw or paint the images that we see in a film.
Some people say the network is the computer. We believe the display is the computer. Anywhere there's a pixel, that's where we want to be.
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