A Quote by Bruce Mau

The fundamental idea of design is to make the world a better place. — © Bruce Mau
The fundamental idea of design is to make the world a better place.
I think different societies, cultures, individuals, teams of people, make the world a better place. The founding fathers, they made New England, they made those 13 colonies. I don't know if they thought they were changing the world or just changing their world, but they did make the world a better place. Doctors that cure patients or cure diseases or make discoveries, they're making the world a better place. Can I make the world a better place by selling underpants? Not really. That's just the means. That gives me resources to try to make the world a better place.
The idea of beauty is the fundamental idea of everything. In the world we see only distortions of the fundamental idea, but art, by imagination, may lift itself to the height of this idea. Art is therefore akin to creation.
In my youngest days, the nuns at my grammar school drummed into us that we were in this world to make it a better place - not just for ourselves, but for other people, too. So from the very beginning, I've been driven by this idea that we have to make a difference, and it's one of the reasons I went into law in the first place.
When it comes to the mental world, when we design things like health care and retirement and stock markets, we somehow forget the idea that we are limited. I think that if we understood our cognitive limitations in the same way that we understand our physical limitations … we could design a better world.
This generation I'm a member of, we're sort of infected by this idea that you had to make the world a better place.
This is a fundamental view of the world. It says that when you build a thing you cannot merely build that thing in isolation, but must repair the world around it, and within it, so that the larger world at that one place becomes more coherent, and more whole; and the thing which you make takes its place in the web of nature, as you make it.
Two ideas militate against our consciously contributing to a better world. The idea that we can do everything or the conclusion that we can do nothing to make this globe a better place to live are both temptations of the most insidious form. One leads to arrogance; the other to despair.
Heal the World, make it a better place, for you and for me and the entire human race, there are people dying, if you care enough for the living, make a better place for you and for me.
I always say I want to leave this world in a better state than when I arrived, and I continue to live by that message. So I'm going to do what I can to make the world a better place but also just make sure that I'm happy as well.
Placing a halo around your own head by saying 'I am a pacifist' and 'I don't believe in using violent tactics' doesn't make the world a better place. It might make YOUR world better and YOU might feel better about YOURSELF, but it does NOTHING whatsoever for the victims.
We don't have a good language to talk about this kind of thing. In most people's vocabularies, design means veneer... But to me, nothing could be further from the meaning of design. Design is the fundamental soul of a man-made creation.
A fundamental concern for others in our individual and community lives would go a long way in making the world the better place we so passionately dreamt of.
We should not try to design a better world. We should make better feedback loops.
To make the world a better place, see the world as a better place.
I'm inspired by the people I meet in my travels--hearing their stories, seeing the hardships they overcome, their fundamental optimism and decency. I'm inspired by the love people have for their children. And I'm inspired by my own children, how full they make my heart. They make me want to work to make the world a little bit better. And they make me want to be a better man.
For thirty years most interface design, and most comptuer design, has been headed down the path of the "dramatic" machine. Its highest idea is to make a computer so exciting, so wonderful, so interesting, that we never want to be without it. A less-traveled path I call the "invisible"; its highest idea is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it.
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