A Quote by Bryan Lee O'Malley

I've certainly played games that provoked a real emotional response or serious thought processes. — © Bryan Lee O'Malley
I've certainly played games that provoked a real emotional response or serious thought processes.
Sometimes it's binge eating as a method to handle emotional pain. I'll also write very sporadically - music, lyrics - to identify the problem. There are a few cathartic processes I've alternated randomly. There's no default. Each emotional experience elicits a different, possibly new response.
I've played games where I thought I played one of my better games, and statistically, there's nothing there, and vice versa. I've never based how I feel about my performance on stats.
I've played with IVs before, during and after games. I've played with a broken hand, a sprained ankle, a torn shoulder, a fractured tooth, a severed lip, and a knee the size of a softball. I don't miss 15 games because of a toe injury that everybody knows wasn't that serious in the first place.
It takes 90 seconds from the time we have a thought that is going to stimulate an emotional response. When we have an emotional response it results in a physiological dumpage into our bloodstream. It flushes through and out of our body in less than 90 seconds.
My father has a book where, ever since I started playing games... he wrote down the games that I played in. And then, when I did my website, we thought that was a really good idea, that people can keep track of my games.
What's really amazing about games is how they change our emotional response to challenges
The thought processes that go through my head when I'm playing a game compared to the thought processes in real life are very, very different. And they're more interesting to me than what you think about when you're doing the dishes, cleaning the yard, watching TV, driving or watching a movie.
There is a vast difference between games and play. Play is played for fun, but games are deadly serious and you do not play them to enjoy yourself.
I played ACC and NCAA Tournament games in my backyard - these imaginary games - and when I finally got to experience it in real life, it was better than I could imagine.
Most games end up with quite caricature scripts because they are just here to serve the game-play mechanics but not to trigger any emotional response.
When our embassy is attacked in Benghazi by terrorists and there is no response, you get more bad behavior. When Russia invades Ukraine and there is no response, you get more bad behavior. When Syria crosses the red line and there is no response, you get more bad behavior. When Iran launches tests of ballistic missiles and there is no response, you get more bad behavior. When North Korea attacks Sony Pictures and there is no response, you get more bad behavior. In other words, Mrs. Clinton, you cannot lead from behind. We must respond when we are attacked or provoked.
Science fiction writers aren't short of ideas. You can read a book, and it sets off a chain of thought processes, so it becomes a response to other people's books.
All my life I've been that way - ever since I was a kid. It doesn't matter whether we played video games or even before that when we had board games when you played with your sister and mom and dad - I didn't like losing then and didn't want to do anything but win when we played.
By playing games you can artificially speed up your learning curve to develop the right kind of thought processes.
In my games I have sometimes found a combination intuitively simply feeling that it must be there. Yet I was not able to translate my thought processes into normal human language.
Some psychologists argue that the idea of God is a response to our emotional needs, but this presumption is backwards. Our emotional fluctuations are a psychological response to our lack of love for God. If God is everything, what else could we possibily want?
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