A Quote by Bryce Dallas Howard

Social media is a performance like any other form of entertainment, and acknowledging that is important. — © Bryce Dallas Howard
Social media is a performance like any other form of entertainment, and acknowledging that is important.
A 'social media fast' is a fast, I suppose like any other. In this case, you're simply giving up whether it be a device or a particular type of social media site. And I do this at least once weekly.
I am not in every picture I post, and my social media is not only for film promotions. I don't feel comfortable with that. Yes, I'll post something promotional now and then, but rest of the time, it is like any other social media account.
We have our own internal version of Klout. We do rate people in this way - their effectiveness on social media. Tying social into a performance measurement works. The productivity of a sales who has an effective social media presence is 3x an employee who is not active on the web.
Wrestling is like any form of drama or pretty much any form of entertainment - some people understand this about forms of entertainment really intuitively when they're younger, and others would have to be really not very intelligent for a long time until we realize that every human mood is an art.
Bridging the virtual world with the physical word is really when social media channels come to life and the magic happens. Because whoever coined the term 'social media' didn't do us any favors. It's not really media. It's more like the telephone, less like the TV.
My social media world is detached from my friendship world. I'll have friends in real life that I don't follow on social media, because I don't really look at social media as the way of connecting to friends. For me, social media is like a business tool.
The future belongs to social media. It is egalitarian and inclusive. Social media is not about any country, any language, any colour, any community but it is about human values and that is the underlying link binding humanity.
Maybe I need to make a change, or maybe it's living here in New York or using social media or working in media and entertainment, but I feel like I'm constantly trying to maintain this sense of, 'Why do I do what I do?'
I don't think anybody has a choice. Everybody has to kind of interact with all the craziness right now. I don't like to engage - a lot of people made a point of doing the social media thing, and I think that social media is complete trash, so I treat it like that. I like Instagram. I like the funny photos. Other than that, it's not for me.
Computer games are like any other form of media and entertainment - you have to exercise some moderation. In the same way you can invest a lot of time in a computer game, you can invest a lot of time in watching TV or browsing the Web. So it's an issue of recognizing that this is something you should consume in moderation.
I think that music has always been restricted to media. The LP is an antiquated form, and the CD is now an antiquated form, and there's no sense grieving. Music is forever, there will always be songs. It's exciting that we're not limited to the media any more. I don't hold a precious view of my work, that it exists outside of social constructs or the confines of a platform.
You should form your own opinions, and I think that's why social media is good because it's an alternative source of information that can help you form your opinion, that might not be your parents, and might not be what the media is trying to force down your throat. So that's why it's important for artists and musicians to speak up, because for those people who have an inkling that their parents' views aren't right or that their parents don't have any views or whatever, that's an alternative source of information that can help them form their own opinion.
Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others. It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them.
My interest in time emerged out of an engagement with the media that I was working with. Film and performance are temporal media. They rely on time. When I'm carrying out a performance, it matters, for example, how long I hold one particular gesture or posture. Seriality is very important too. Performance can be used to dilate time or to repeat time. And video, in turn, has its own time.
I think the reason why video games are more popular as entertainment in difficult economies is that the cost per hour of video games is lower than any other form of entertainment.
Social media is itself as temporary as any social gathering, nightclub or party. It's the people that matter, not the venue. So when the trend leaders of one social niche or another decide the place everyone is socializing has lost its luster or, more important, its exclusivity, they move on to the next one, taking their followers with them.
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