To me, the machinima artform has essentially evolved now into the Let's Play streaming world. That's what it is: it's people performing and creating art using video games. It's just more personality-driven rather than story-driven these days.
I'm probably more character-driven than plot-driven. It's rare for me to attach myself to an idea for a story.
I think that we're gonna start seeing more and more people who started as a YouTube personality and now have their own studio, and they're gonna start creating things: story-driven stuff, longer-form stuff that people have an opportunity to enjoy.
My story reflexes come less from fantasy or horror than from the darker sort of psychological thriller - not as plot-driven as most, rather more mood-driven. My interest in the supernatural is a complication - though I am less interested in ghosts than in people who see ghosts.
I think the thing we see is that as people are using video games more, they tend to watch passive TV a bit less. And so using the PC for the Internet, playing video games, is starting to cut into the rather unbelievable amount of time people spend watching TV.
I've always thought of the project as a sort of sexually driven digestive system, that it was a consumer and a producer of matter. And it is desire driven, rather than driven by hunger or anything like that.
We have a fee-for-service system that rewards quantity, not quality: profit-driven care rather than patient-driven care. So doctors order more tests, more procedures, and more drugs - we actually consume more prescription drugs in the U.S. than the rest of the world combined.
To me, it all comes down to things being character-driven. It's hard for me to look beyond that. CG and all this cool stuff - so be it. But to me, it pretty much begins and ends with character-driven plots rather than technologically-driven plots.
When I started, I was 18 and really into punk rock and just wanted the action. Over the years, I've gravitated towards the travel and experience around surfing and trying to relay that feeling. Going forward, I'm interested in story-driven and personality-driven themes.
The mania started with insomnia and not eating and being driven, driven to find an apartment, driven to see everybody, driven to do New York, driven to never shut up.
The way the world is going, it's technology driven. And it isn't just driven by the old super powers, it's driven by the far east and new emerging economies.
perfectionism is the enemy of art. Since art is essentially divine play, not dogged work, it often happens that as one becomes more professionally driven one also becomes less capriciously playful.
Creating video games is an especially important act. To me, video games are something I both play and create, so they're "special." If I lost one half, the balance would crumble. I need to be able to both play and create games.
It fails everybody, pretty much, the American Dream, but people are driven by it. I don't think we're driven by the same sense of hope in Europe. We're driven by pessimism more.
IBM isn't investing billions of dollars every year into research and development - and winning more patents than our top 10 competitors combined for more than a decade - as an academic exercise. But research is now being driven much more by what people need rather than just by what is possible.
It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're punished and you're going to come back and play it again until you do what I want you to do.' In an action game, I can get that – why not? It's all about skills. But in a story-driven experience it doesn't make any sense.
During the last times, men will be lovers of pleasure more than lovers of God. When you think of our sports-driven society, and our media-driven society, and our leisure-driven society, then you understand we are living in the last days.