A Quote by C. West Churchman

Knowledge resides in the user and not in the collection. It is how the user reacts to a collection of information that matters. — © C. West Churchman
Knowledge resides in the user and not in the collection. It is how the user reacts to a collection of information that matters.
Now it is much faster and cheaper to bring thedocument to the user, rather than ask the user to come to the document or collection.
Tribalism isn't a bad thing. If you're a Facebook user, or Twitter user or Foursquare user or LinkedIn user, those are all tribes... and they may even have sub-tribes. It's not pejorative, it's declarative.
The user in China wants the same thing that any Internet user wants - privacy in conversations, maximum access to information, and the ability to speak their minds online.
A user interface is well-designed when the program behaves exactly how the user thought it would.
I started collecting baseball cards and basketball cards when I was younger. I have a CD collection that turned into a DVD collection, and I have a Jordan shoe collection. And I don't drink, but I have a wine collection. I just started a sweatshirt collection. Every city that I'm in, I buy a sweatshirt. It's just something that I do.
Perhaps the most versatile and useful plug-in in the collection is Mass Copy. It is certainly the one I use the most. Due to limitations in how plugins can interact with Finale, Mass Copy has a somewhat unusual user interface.
Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.
Armed with nothing more than a Facebook user's phone number and home address, anyone with an Internet connection and a few dollars can obtain personal information they should never have access to, including a user's date of birth, e-mail address, or estimated income.
People who bet against the Internet, who think that somehow this change is just a generational shift, miss that it is a fundamental reorganizing of the power of the end user. The Internet brings tremendous tools to the end user, and that end user is going to use them.
A log-in simulator is a program to trick some unknowing user into providing their user name and password.
Mobile forced us to rethink the user experience and do something people would be able to carry out on in a couple of seconds on the mobile phone. By stripping out all the work the user used to do and putting that on the company, we were able to create a much better user experience.
In a user lead model, users are bringing in their own technology... and you can build software then, around the user.
Most people would agree that the details matter when it faces the user. But where the real debate is on things that don't face the user.
I'm not a good katana user, bo staff user.
It's like male geeks don't know how to deal with real live women, so they just assume it's a user interface problem. Not their fault. They'll just wait for the next version to come out- something more "user friendly.
I'm more user-experience and technology-minded. James is good at knowing what the user is going to buy, and the creative world he's buying them into.
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