A Quote by Camille Paglia

I was the first to advocate the Web. But I am very troubled by this thing that every kid must have a laptop computer. The kids are totally in the computer age. There's a whole new brain operation that's being moulded by the computer.
I think the brain is essentially a computer and consciousness is like a computer program. It will cease to run when the computer is turned off. Theoretically, it could be re-created on a neural network, but that would be very difficult, as it would require all one's memories.
The only thing I do on a computer is play Texas Hold 'Em, really. Obviously my cell phone is a computer. My car is a computer. I'm on computers every day without actively seeking them out.
Every time you turn on your new car, you're turning on 20 microprocessors. Every time you use an ATM, you're using a computer. Every time I use a settop box or game machine, I'm using a computer. The only computer you don't know how to work is your Microsoft computer, right?
In view of all the deadly computer viruses that have been spreading lately, Weekend Update would like to remind you: when you link up to another computer, you're linking up to every computer that that computer has ever linked up to.
I was really looking at computers as a way to understand the mind. But at M.I.T., my mind was blown by having a whole computer to yourself as long as you liked.I felt a surge of intellectual power through access to this computer, and I started thinking about what this could mean for kids and the way they learn. That's when we developed the computer programming language for kids, Logo.
A computer cannot manufacture new information. That's the difference between our brain and a computer.
I like computers. It's the first time that I am endorsing a computer brand. I am very computer savvy, so this is certainly up my ally.
I got my computer. The great thing about the computer is that you only need enough money to buy a computer and some food, and you're all right. I don't have to go to premières.
Since the beginning of the computer age, there has been immense development in computer intelligence but exactly zero development in computer consciousness.
Imagine you are writing an email. You are in front of the computer. You are operating the computer, clicking a mouse and typing on a keyboard, but the message will be sent to a human over the internet. So you are working before the computer, but with a human behind the computer.
I am so appalled by the whole social media thing. I don't get it; it doesn't appeal to me. Neither does a computer or working on a laptop.
The other major kind of computer is the "Apple," which I do not recommend, because it is a wuss-o-rama New-Age computer you basically just plug in and use.
What, then, is the basic difference between today's computer and an intelligent being? It is that the computer can be made to seebut not to perceive. What matters here is not that the computer is without consciousness but that thus far it is incapable of the spontaneous grasp of pattern--a capacity essential to perception and intelligence.
The first thing I think, I was building computers, I started to build a computer when I was 17 or 18 at home, an IBM compatible computer, and then I started to sell computers, and when I sold a computer to a company called Ligo I think, and they were selling systems which became blockbuster.
When I watch TV, and TCM isn't on, I just switch channels and look at all the information about everything. The internet is perfect for that, which is why I didn't really want to get a computer in the first place. I thought, "If I have a computer and know about this whole Google thing, I am not going to be able to sit still for a second; I'm going to think about something and then have to look it up." I have never bought myself a computer or a phone, but guys in my life have bought them for me, for whatever reason. So now I have them.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
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