I really used my own imagination a lot and made a number of suggestions during my tenure on 'Star Trek.'
Although Bill Finger literally typed the scripts in the early days, he wrote the scripts from ideas that we mutually collaborated on. Many of the unique concepts and story twists also came from my own fertile imagination.
It was really important to try to reach a whole new audience so we had a lot of people in who not only had not seen the last film but were not Star Trek fans, or thought of themselves as not being Star Trek fans, or they had seen bits and pieces of Star Trek in the past and it was just not for them.
'Star Trek' is still my signature role because once you do a 'Star Trek' series, it's never really out of the marketplace.
There are several books that I have-the Physics of Star Trek, Star Trek and Business, there are manuals on command style and countless scholarly papers that have been written about the significance of Next Generation.
I don't consider it jumping ship. The 'Star Trek' philosophy is to embrace the diversity of the universe, and 'Star Wars' is part of that diversity. I also think 'Star Trek' and 'Star Wars' are related beyond both having the word 'Star.'
I think 'Star Trek' has a really beautiful legacy of humor, along with the more philosophical and action parts of 'Star Trek.' And so I felt pretty honored to get to keep that legacy going.
How could I have kept out this incredible fiction? That's when it all started for me. I was, and still am, a HUGE Star Trek fan. "Songs Of The Ocean" is my tribute to this great story, and it's based on the Star Trek IV movie, the one in which they go back in time. [The Voyage Home ; It's the one where they bring a pair of whales to the future -ed.]
I grew up watching 'Star Trek.' I love 'Star Trek.' 'Star Trek' made me want to see alien creatures, creatures from a far-distant world. But basically, I figured out that I could find those alien creatures right on Earth. And what I do is I study insects.
Aaron is a very passionate, maniacal writer so the scripts really come from him, but he is very open to... y'know, we'll plan ideas and we'll certainly tussle about stuff when the script comes out. So, to a certain extent, he's very interested. If there's some problem or something that doesn't ring true, he wants to know why and he wants to correct it or fight for it.
I grew up as a fan of the original Star Trek series. When I was in middle school, I think in the 6th grade, I remember going to a book fair and finding a book called The Making of Star Trek, by Stephen Whitfield, and I grabbed it and took and home and just devoured it, over and over again. It was a really influential book. It was very nuts and bolts.
'Star Trek' tends to take itself a little too seriously. They were either very dramatic shows, or if we did a humorous show, it was always a little like, 'Oh, we're doing humor on 'Star Trek,'' especially on the original series.
It's great to create a story and then to submit it to your editor and see what her reaction is to it. It's great to have your editor tell what her suggestions and ideas for the story are. It's great to explain to your editor why her ideas and suggestions are bizarre and to ask her why is she trying to ruin my story.
I think every business, really, has a unique reason for being, unique assets, unique attributes, a unique history. And that can be turned into a very attractive design story, essentially, that consumers can relate to.
It is important to the typical 'Star Trek' fan that there is a tomorrow. They pretty much share the 'Star Trek' philosophies about life: the fact that it is wrong to interfere in the evolvement of other peoples, that to be different is not necessarily to be wrong or ugly.
Star Trek?” I asked her. “Really?” “What?” she demanded, bending unnaturally black eyebrows together. “There are two kinds of people in the universe, Molly,” I said. “Star Trek fans and Star Wars fans. This is shocking.” She sniffed. “This is the post-nerd-closet world, Harry. It’s okay to like both.” “Blasphemy and lies,” I said.