I've learned that every game is different. You could play one team and have a terrible game and the next time you play them have the best game of your career.
We're not going to do anything different for this game since we're not treating this game any different than another game. Every game is a championship game for us, so we'll treat this one, the last one and the next one exactly the same. And that goes for our practices leading up to it as well.
When you play the game, you want your mind clear. You want to be able to focus inwards without a care in the world for anything outside.
I constantly caution our teams: 'Play your game, just play your game. Eventually, if you play your game, stick to your style, class will tell in the end.' This does not mean that we will always outscore our opponent, but it does insure that we will not beat ourselves.
When you play Futures and Challengers for three, four years, you're playing in obscurity. You play the game for other reasons. You don't play the game for money or attention. You play the game because you like to play. You play the game because you enjoy the journey.
You don't take anything for granted when you play in the European game because it's so different, sizing each other up takes a game.
There is a good deal of art that in some traditions of conceptual work are anti-affect, in fact a very large chunk of mainstream art after 1950 took against affect art altogether because they said, "No, we hate affect art because this is how we get manipulated by totalitarianism and therefore artists shouldn't play that game." And a lot of artists agreed to play that game, which I personally believe is to the loss of art.
You play this game, that's what you play this game for. You play the game to go to the Super Bowl and that's the only reason why we play to win and make it to the Super Bowl. So anything short of that would not be acceptable and I think my teammates know that as well.
In D&D, you're only in that fantasy world. But with GURPS, you can, like, play a game that's Los Angeles film noir, or a game where the premise is you are world-jumpers, and you can go to different worlds.
The game is No. 1. You are an adjunct to the game. In a studio, there is no game. You are the star. That's why you are there. For the game, you can't go away from the game and beat your chest. People are there to watch the game. You are there to supplement, not to override or overwhelm.
The literary game is the abyss of human society itself: interactive, playful and tragic. We can't live alone. For me, Robinson [Crusoe] is either a false myth or else he represents the denial of human society. We can't play by ourselves. In literature, it's even more complicated, because one has to play with an indeterminate number of players simultaneously and every game is different. The other player can abandon your game at any time...to go play chess.
Whatever game suits you best, learn to play both Limit and No Limit Texas Hold'em. Your overall game will definitely improve.
I wouldn't change anything that happened.That's the way the game was played when I was coming up. The game is different now. It's just a by-product of the era.
I don't want just pure roll out of the back four. I want productive mixed play... how many ways can you affect a game?
I'm kind of ready for anything. I don't really get nervous, and I'm not the type of person who gets worried about a game. I just play the game, and I enjoy it.
Playing Limit Hold'em will certainly improve your No Limit game. There are subtleties to the Limit game that will enhance your technique at the No Limit tables. Mastering these uniquely aggressive Limit tactics will enable you to steal more pots when you sit down to play No Limit Hold'em.