A Quote by Casey Hudson

We have a rule in our franchise that there is no canon. You as a player
decide what your story is. — © Casey Hudson
We have a rule in our franchise that there is no canon. You as a player decide what your story is.
When Paul Heyman came and gave me the whole idea for the character, 'The Franchise,' I remember the NFL was just starting to classify one of their players as the franchise player. So that was the whole idea, that 'The Franchise' was the franchise player for ECW.
Since the purpose of reading, of education, is to become good, our most important task is to choose the right books. Our personal set of stories, our canon, shapes our lives. I believe it is a law of the universe that we will not rise above our canon. Our canon is part of us, deeply, subconsciously. And the characters and teachings in our canon shape our characters--good, evil, mediocre, or great.
Heinlein's Rules for Writers Rule One: You Must Write Rule Two: Finish What Your Start Rule Three: You Must Refrain From Rewriting, Except to Editorial Order Rule Four: You Must Put Your Story on the Market Rule Five: You Must Keep it on the Market until it has Sold
It's so easy to call something a Jewish story or a gay story or a woman's story. Aesthetically, if a story is not universal, it has failed. Your obligation is to the story. One rule creatively, and emotionally, is its universality.
10 Rules for Being Human: Rule #1 - You will receive a body. Rule #2 - You will be presented with lessons. Rule #3 - There are no mistakes, only lessons. Rule #4 - The lesson is repeated until learned. Rule #5 - Learning does not end. Rule #6 - "There" is no better than "here". Rule #7 - Others are only mirrors of you. Rule #8 - What you make of your life is up to you. Rule #9 - Your answers lie inside of you. Rule #10 - You will forget all this at birth.
I think movie and television companies are in the business of making money, and if you have a franchise, eventually you'll want to exploit that franchise and revisit it. So I assume at some point someone will do another story in the 'Lost' world.
The voice of Mr Bush and the voice of Mr Blair can't decide who shall rule in Zimbabwe, who shall rule in Africa, who shall rule in Asia, who shall rule in Venezuela, who shall rule in Iran, who shall rule in Iraq.
Only audiences decide what's a franchise. Only audiences decide what's a hit. I have always been mindful of not wanting to be the Miami Heat of movies.
What makes a difference is when we take our mind and put it into the scriptures, when we read the Buddhist Canon, the Pali Canon, when we read the Tibetan books, when we read anything inspiring - somebody else's journey into the world of enlightenment.
Ultimately, only audiences decide what's a franchise.
The moment you start dictating content/themes/story vs. allowing the player to be a participant in the story and carve their own path, you're doing the player a disservice.
Every player is free to decide over their future, just like the clubs can decide who they keep.
The Supreme Court had the choice not only which way to rule, pro- or anti-gay marriage rights, but also how they were going to rule. They could have ruled just federalism, saying, "This isn't a matter for federal; this isn't a federal issue at all. States should decide it." Or they could decide it on equal protection grounds and say that, "Gay discrimination is wrong."
Decide which you want to play up: your clothing or your jewelry, but not both. Let one be the star and one the supporting player.
A realization and a dissection of the canon gave rise to the work. But there's also a sneaking suspicion of the canon.
People expect Byzantine, Machiavellian logic from politicians. But the truth is simple. Trial lawyers learn a good rule: 'Don't decide what you don't have to decide.' That's not evasion, it's wisdom.
This site uses cookies to ensure you get the best experience. More info...
Got it!