A Quote by Chad Hurley

Video is the most interesting and engaging way to share an idea with others. — © Chad Hurley
Video is the most interesting and engaging way to share an idea with others.
Creating a clear and engaging video explanation of a complex concept is a great way to demonstrate mastery and to help others understand and love the subject, too.
You have to write a book because you believe it has helped you, because you believe it has helped others personally and you are dying to share with it others because you know it will add value to their lives. You write it for them like a gift. You don't want anything from them. You don't want them to do anything for you. You don't even care if they all share the book with their friends, they don't all have to buy them. You're just dying to share this idea with people. Your challenge is to write it in a way that is compelling, enjoyable to read so that they will get the idea.
Every NBA arena has six cameras in the ceiling. The question is what does the software do with video feeds? How to surface that in a set of analytics? There are some "playbooks," but in most sports these days what you really want to share out with coaches and players is a set of video that lets you visualize what's going on and what's the best way to do things.
I certainly felt I had an idea of World War II, and it's probably the idea that many people share: there was this insane aggressor, and there was really only one way to proceed in resisting him. What I didn't realize is that there were many voices belonging to reasonable, interesting, complicated people who had a different way of interpreting the possible responses to the Hitlerian menace.
I spoke at TED Global 2010 about the ways that video games engage the brain, and in particular, the idea of reward structures: how a challenge or task can be broken down and presented to make it as engaging as possible.
Being the way I used to be didn't really fit the family profile. I was always loved but if, say, Dad had an interesting business idea I'd be the last person he'd want to share it with in case I blew the lid on it.
Get rid of the idea that God wants you to sacrifice yourself for others, and that you can secure his favor by doing so; God requires nothing of the kind from you. What He wants is that you should make the most of yourself, for yourself, and for others; and you can help others more by making the most of yourself than in any other way.
Watching TV is companionable: you share an experience, you can comment on the action here and there for a bit of conversation... it's a way of showing someone that you want his or her company and engaging in a low-key, pleasant, undemanding way.
I do not think that a museum needs to engage with pop culture in order to make itself interesting to museumgoers. Museums are already interesting and engaging with pop culture for its own sake is just a quick way to seem and become dated.
The quality of an idea does not depend on its altitude in the organization...An idea can be from any source. So we will search the globe for ideas. We will share what we know with others to get what they know. We have a constant quest to raise the bar, and we get there by constantly talking to others.
Most people aren't good at creating generally interesting video.
Perhaps whatever there is in my work that may be really interesting to others and surely what is interesting to me, is the result of a sometimes successful effort to free myself from any idea that what I produce must be art.
The things you’re most embarrassed about, most ashamed of, and most reluctant to share are the very tools God can use most powerfully to heal others
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
The thing about Snapchat is it is ephemeral, so you don't - it's not like a video that you post to YouTube and then everyone can see it. It's this video that you get to share this kind of very intimate experience again, this very kind of genuine experience with another person in a more one-on-one sort of way. And I really appreciate that.
We've always anticipated that, as Nintendo would demonstrate business potential with an idea, others would follow. And we believe that based on history - rumble, joystick - things that we invented, if you will, and first put in video games, others quickly latched on to.
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