A Quote by Charles Busch

I was very briefly under contract to Disney Animation, to develop ideas for animated features. They don't like you to use the word "cartoon" around there. — © Charles Busch
I was very briefly under contract to Disney Animation, to develop ideas for animated features. They don't like you to use the word "cartoon" around there.
Animation tends to have several different writers who serve different functions. I think, on a lot of animated features, there are a lot of writers who don't get credited. It's the policy at Disney, for instance, in deciding who gets credit. It depends on the writer's contract, so many things.
I've worked in animation for a long time. I started in Spain and I wanted to make feature films. That desire to figure out how to make animated features brought me to the U.S. to work for Disney.
I so love the animation process. Interesting, everything that I do in animation, the kind of crafting and skills of storytelling, totally work within the structure of the Disney nature films. In a weird way, I like to think that animation is like painting, and Disney nature is like sculpting. Animation you start with a blank canvas and you paint. With Disney nature, you start with a big block of imagery and you hone it down into your final story. Somewhere you end up with something kind of pretty to watch.
Occasionally, human beings are briefly de-animated, and the stories of people who are briefly de-animated that interest me the most are those having to do with the cold.
'The Little Mermaid' is my favorite of the Disney animated features. And, I could not wait to see it on Broadway.
I like that cartoons are now not only animated drawings, they are a way of doing something: 'That song sounds very cartoony', or 'He has a cartoon face'. Like the word 'poetic', which usually means something different than a poem. But most of all cartoons are comforting, that's the real reason I need them.
Toward the end of the film ['Life, Animated'] we see 'The Sidekicks Story,' and that is a story that Owen drew himself. We took that style, which is decidedly different from Disney animation, and used it as a basis. It's a 'two-dimensional' hand drawn animated form, so I went to this company in Paris called 'Mac Guff,' and they assembled an amazing group of young animators, and brought it to life.
I loved Disney. 'Fantasia' was my first, favorite Disney movie. And it just kept going. I loved 'Bambi.' I loved 'Cinderella,' 'Lady and the Tramp' and 'Snow White' and even 'Mary Poppins' which wasn't even fully animated - it was just a little bit animated. They were such a part of my growing up years; I was just very connected to them.
When I first started working at Disney animation, I can't tell you how many people said to me, 'Oh, man, take a powder.' Nobody takes animated musicals seriously. I swear.
One of the best animated films I've seen come out of Disney was the Tarzan movie. I wasn't crazy about the story or the design on Tarzan's face, but the traditional animation was spectacular.
'Zootopia' features such a large and diverse range of characters - one of our biggest casts ever for a Disney Animation film. We needed talented actors who could help bring these animals to life.
I think 'Wreck-It Ralph' can stand proudly in the pantheon of the great Disney animated films. It's a fairy tale disguised as something more contemporary. With its balance of heart and comedy, it is still very much rooted in the Disney legacy.
One reason for keeping Disney animation separate from Pixar was that by solving their own problems when they finished a film, Disney could say, 'Nobody bailed us out; we did it.' And it's a very important social thing for them to do that.
The problem is that every time people have deviated from the Disney playbook in hand-drawn animation, they've done so with staff that are nowhere near Disney-level talent or Disney-level budgets.
Those in power at Disney, the very generous figures at Disney Animation, have convinced themselves I'm a good-luck charm for their movies, which is great. It's working out really well for me, and it seems to be a mutually beneficial arrangement.
What I've done for the last ten years is develop high profile entertainment properties for animation, so it's kind of funny to be able to create my own book to already know how I'd want to develop it for animation and live action.
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