A Quote by Charles Soule

For 'Inhuman,' it's a 'chess game' series. You have a lot of pieces moving different ways at once, and it's about what they do on their own and what happens when they collide into one another. It's about long-range planning, new character creation, and trying to really build things.
I love chess, and I didn't invent Fischerandom chess to destroy chess. I invented Fischerandom chess to keep chess going. Because I consider the old chess is dying, it really is dead. A lot of people have come up with other rules of chess-type games, with 10x8 boards, new pieces, and all kinds of things. I'm really not interested in that. I want to keep the old chess flavor. I want to keep the old chess game. But just making a change so the starting positions are mixed, so it's not degenerated down to memorisation and prearrangement like it is today.
I started playing chess when I was about 4 or 5 years old. It is very good for children to learn to play chess, because it helps them to develop their mental abilities. It also helps to consolidate a person's character, because as it happens both in life and in a chess game we have to make decisions constantly. In chess there is no luck and no excuses: everything is in your hands.
A lot of music doesn't do one thing or another. It just doesn't do anything. Then there are those pieces of music that thrill your soul. It's such a wide range, and it's really interesting that we all love different things.
It's a whole different world once you get into games. You have people actually trying to hit you, the speed of the game's a lot faster, you have a lot of different things you need to check and see. It's a whole different world up there once game time comes.
What's so cool about movies is once you're done with the movie, you put it away and come up with a whole new different idea with different characters and a different world. But in TV, you build these characters, and you build this world, and then you're there for however long you do the show.
Relationships are a battle. They are a chess game. And what did I do? I just threw all my chess pieces down on the board at once, and said, "Here! Have them all!
It is pretty cool to have my own video game. As a kid, growing up, it was something I never even thought of. I thought about just trying to get the new game that was coming out, so that my buddies and I, we could all enjoy it together. When I was a kid, never once in my wildest dream - even when I turned pro- that was never something that I really thought about, having my own video game. Thanks to EA, it's a reality.
In the record business, if you sign an artist that don't really know too much about the business, you can really get over on them in a lot of different ways, so it's a lot of people that don't give artist the game because they're trying to make the most money in the fastest way off their artists.
The game of chess. Supposedly men made it up, and it's about war and men and the ravages and the bravery and the genius of commanding and moving pieces and ... No. It's marriage. The Queen moves anywhere she wants.
Fancy what a game of chess would be if all the chessmen had passions and intellects, more or less small and cunning; if you were not only uncertain about your adversary's men, but a little uncertain also about your own. You would be especially likely to be beaten, if you depended arrogantly on your mathematical imagination, and regarded your passionate pieces with contempt. Yet this imaginary chess is easy compared with a game a man has to play against his fellow-men with other fellow-men for instruments.
If you don't have an end game of something delightful, you're just moving chess pieces around.
I'm not trying to create an aesthetic that's my own; I'm trying to create a way understanding things through drawing and painting. That's the common thread. Things can look different, but that's not what's important. What's important is the process is the same, the ideas are the same, I'm using the same building blocks, but they're different. The larger framework is the same; it's the pieces that change. For me, it's about these different elements, but you're still fitting them together into sentences, words, paragraphs, and stories.
That's what I've always been about is trying to shine a light on the game of golf and not push people away, with developing the one-length irons, having a new way of swinging the golf club and doing all these different things that look weird, but have been a massive benefit to the game, that's what I'm about.
As someone who writes and teaches YA fiction, I spend a lot of time trying to define its character and readership, and I don't think I'm alone - genres are all about boundary drawing, and the YA genre is, in a lot of ways, about carving out boundaries around adolescence, a space for teenagers to do teenage things.
I love when a director shows up with a lot of energy, and different ideas about how to change things and do it a different way. Once you get into series, sometimes you don't have that, so I certainly don't take that for granted when I get it.
That is what's disconcerting about working on the show, you can't seem to get an instinct about what works and what doesn't. It happens a lot, and in different ways.
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