A Quote by Charlie Brooker

I haven't always been the kind of man who plays videogames. I used to be the kind of boy who played videogames. — © Charlie Brooker
I haven't always been the kind of man who plays videogames. I used to be the kind of boy who played videogames.
I guess I didn't have a lot of friends, so that's what made videogames so important. They played back. I could do them myself. Solitaire can't surprise you; there's no AI. But videogames play back with you.
I always played videogames my entire life.
I fancy myself as being very good at Guitar Hero. I really don't play any other videogames. I kind of fell in love with Guitar Hero the first time I played it, and went out and bought a system for it.
I think there's a lot of scope in broadening the way videogames approach depictions of masculinity, which is still extremely narrow in scope. It would be nice to see a panel about gender in videogames and it not just be about one gender!
When I was young, a little guy, I always played videogames, NHL, and always paid attention to the photo on the box. I always wanted to have my photo there.
I think there are more female characters in videogames now but I also think that's because videogames in general are more diverse now.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films.
As I am ageing, naturally, how I want my videogames to be played must be changing.
I did go through a phase where I played videogames quite often, but I haven't in a few years.
I played videogames growing up, but my parents really monitored how much I was playing.
Instead of focusing on, 'Oh, there's a black lady who plays videogames,' focus on that there's another person out there who loves the same stuff that you do.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films. But there's definitely beauty and art and design in games. I don't think anybody could deny that.
I've been playing videogames since before my career in this business, but what happened is several videogame companies were recruiting students back then and I applied with barely any hope of getting accepted to any of the companies. However, I got accepted! Although my path was already set to become a piano instructor, I chose the path of videogames instead. My parents cried, my friends were worried and my teacher was stunned (we're talking about way back when game music wasn't as popular as it is these days).
I was the first generation of filmmakers where videogames were a serious part of my life. I regard them as just as valid as books or plays in terms of an intellectual property.
Well, I've been a fan of videogames all my life.
We're not used to seeing any videogames character express sentiments like fear, uncertainty or remorse.
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