A Quote by Charlotte Ritchie

I used to play 'Grand Theft Auto' when I was an early teen, between eleven and thirteen. — © Charlotte Ritchie
I used to play 'Grand Theft Auto' when I was an early teen, between eleven and thirteen.
I used to play 'Grand Theft Auto 4' and used to have a little community and we were some of the best players online.
I'm the best PlayStation player you'll ever see. I'll play anything. 'Call of Duty,' 'NBA2K,' 'Grand Theft Auto.'
When I play 'Grand Theft Auto,' I'm such a nerdy little law abider because I've always had this active imagination in which I sympathize and empathize with things.
How well opposed to grand Theft Auto are you?
If you play a game like 'Grand Theft Auto' you don't go home afterwards and cry because you ran over a couple characters, because you do not give them personhood.
'Grand Theft Auto', in its deification of antisocial behavior, is where I heap the most of my scorn.
It's sad when 'Grand Theft Auto' has more consequences for criminal behavior than real life.
Every band I've been in, it's just become my total life. I feel like a child star - I've missed out on so much. I never got to play Grand Theft Auto and get stoned every day. I figure at 45 I should probably start doing that.
Kayso, it turns out that driving an actual car is way harder than it is in 'Grand Theft Auto: Zombie Hooker Smackdown.
One Thanksgiving weekend, I had a lost weekend at a friend's place with 'Grand Theft Auto.'
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
There's a fine line between marketing and grand theft.
Slavery is theft - theft of a life, theft of work, theft of any property or produce, theft even of the children a slave might have borne.
Our approach is not to look at the successes of other people and try to repeat those successes. We don't look at the success of 'Grand Theft Auto 3' and think that maybe if we create games for older audiences will see a similar success.
So "Grand Theft Auto," for those who don't know, is the video game series where players pretend to drive cars around these virtual cities, getting points for winning street races and killing people and generally creating mayhem. So, of course, we should make the robots practice driving in a violent, lawless dystopia.
As the economy goes south, petty theft begins. And then grand theft. And then muggings.
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