A Quote by Cheryl Hines

My experience is at The Groundlings Theater, where we created different characters and did sketch comedy. And sometimes the characters were outrageous, but they always came from a real place. So even working there, we had to create characters from the people that we knew.
It's funny what [producer Richard Zanuck said about even though you can't quite place when the book or the story came into your life, and I do vaguely remember roughly five years old reading versions of Alice in Wonderland, but the thing is the characters. You always know the characters. Everyone knows the characters and they're very well-defined characters, which I always thought was fascinating. Most people who haven't read the book definitely know the characters and reference them.
Even though 'Kroll' was a crazy sketch show with big characters, one of the things I'm proud of about the show is that the characters were always kind of coming from an emotionally honest place for whoever I thought that character was.
I think the idea, first and foremost, is to understand that people may label these characters as villains, but at the end of the day I have to fall in love with the characters that I play. For me, they have to be real characters with real objectives, and driving forces. So they're all different.
My characters are fictional. I get ideas from real people, sometimes, but my characters always exist only in my head.
I'm an actor. I have to play weird characters, quirky characters, strange characters, sometimes characters I don't understand.
I think, the first time I played Iago at the Public Theater, I realized I had a - much to my chagrin - I realized I had an instinct for these conflicted characters, for these torn characters, for these characters who could be described as evil. I wouldn't describe them that way.
I always try to keep in mind that while the characters in a farce may find themselves in outrageous dilemmas, and may behave in a way that the audience finds amusing, the characters themselves don't have the consolation of knowing they're in a comedy.
If you go back to the '80s, I didn't really know much about the characters. I knew what they did in the ring. I knew Hogan went off and spouted lots of crazy promos, and Ultimate Warrior did the same. They really were just characters.
I had played many gay characters before, but they were finite - guest characters in TV shows or characters in plays.
The nature of acting is that one is many characters and jumps from one skin to another as a way of life. Sometimes it's hard to know exactly what all of your characters think at the same time. Sometimes one of my characters overrules one of my other characters. I'm trying to get them all to harmonize. It's a hell of a job. It's like driving a coach.
I always do a lot of work around characters to make them real people because, oftentimes, they really are a sliver of a person. Even with truly wonderful writers, women characters are there to emote, and they're often incredibly chaste or worthy. Or they're a 'different type of woman', which is the worst.
I wanted to create a game (EarthBound) with real characters; characters whom players would recognize in the people around them.
When I did 'Fast Times,' I felt very close emotionally to the characters. I liked those characters because they all had to work, so they were dealing with adult problems even though they were very immature, and I could relate to that.
People like stories that are bigger than life, about characters with unusual powers. And when you get all the characters in the zodiac, it's so colorful, and it's so rich in different attitudes that the characters have.
When you have satire, it has to be real. No matter how outrageous the comedy becomes, you have to believe in the characters.
Gettting to know your characters is so much more important than plotting. Working out every detail of your story in advance, especially when you don't yet know your main characters, always seems a little too much like playing God. You're working out your characters' lives, their destiny, before they've had a chance to discover who they are and what kind of people they want to be.
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