A Quote by Chip Espinoza

The people who care about us the most are the ones who are most likely to hold us back. — © Chip Espinoza
The people who care about us the most are the ones who are most likely to hold us back.

Quote Author

Have you noticed the people most likely to be up in arms about governments apparently spying on us tend to be the most non-private people you know? The people launching petitions and wailing about Big Brother and data collection are most likely to be the most constant self-presenters.
Most of us are 'ultraconformists' when it comes to who we are most likely to follow... to socialise with, or even who we are most likely to hire.
People think edges are bad, but they are really there to keep up from falling to pieces. They don't hold us back, they hold us in. They hold us together.
Our people expect the best of us. They send us to take care of the people's business, and those of us who take hold of that responsibility understand that's what it's really about.
For most people, their home is their most valuable asset. Yet most of us don't take care of it.
I cannot cure myself of that most woeful of youth's follies - thinking that those who care about us will care for the things that mean much to us.
If only we arrange our life according to that principle which counsels us that we must hold to the difficult, then that which now still seems to us the most alien will become what we most trust and find most faithful.
And if I remain in the dark about our purpose here, and the meaning of eternity, I have nevertheless arrived at an understanding of a few more modest truths: Most of us fear death. Most of us yearn to comprehend how we got here, and why-- which is to say, most of us ache to know the love of our creator. And we will no doubt feel that ache, most of us, for as long as we happen to be alive.
While I fear that we're drawn to what abandons us, and to what seems most likely to abandon us, in the end I believe we're defined by what embraces us.
When we're in game worlds, I believe that many of us become the best version of ourselves: the most likely to help at a moment's notice. The most likely to stick with a problem as long as it takes. To get up after failure and try again.
When we're in game worlds, I believe that many of us become the best version of ourselves - the most likely to help at a moment's notice, the most likely to stick with a problem as long at it takes, to get up after failure and try again.
The humorous look of children is perhaps the most endearing of all the bonds that hold the Cosmos together. Their top-heavy dignity is more touching than any humility; their solemnity gives us more hope for all things than a thousand carnivals of optimism; their large and lustrous eyes seem to hold all the stars in their astonishment; their fascinating absence of nose seems to give to us the most perfect hint of the humour that awaits us in the kingdom of heaven.
For most people, an hour a day playing our favorite games will power up our ability to engage whole-heartedly with difficult challenges, strengthen our relationships with the people we care about most - while still letting us notice when it's time to stop playing in virtual worlds and bring our gamer strengths back to real life.
We are all constantly transmitting information to the people around us, and the messages we choose to communicate either create success or hold us all hold back.
Consequential strangers help us stretch beyond the relatively rigid boxes that the people who have known us the longest - our family and close friends - often put us into. Through interacting with people who do not know us as well, we are more free to experiment with ourselves, and less likely to have our new behaviors and roles reflected back to us by people who object, 'But that's not like you!'
For most of us, fanfiction is a non-issue. Even for midlist writers. We will never be popular enough for people to play in our worlds with any frequency. The problem for us is getting people to read and care about our books that much in the first place.
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