A Quote by Chris Crawford

I did a game at Atari Research called 'Excalibur' about the Arthurian legends. At the time, it was very, very complicated, very involved and so forth and actually still looks better than some of the modern games in terms of its richness and involvement.
I studied philosophy in school, became disgruntled by the fact that it was a way to have a very interesting conversation with very few people about very few things in very narrow terms and yet still believed (and still believe today) that there was something that I was getting myself involved in when I said I wanted to study philosophy.
I'm not actually sure if guilt is an emotion. In fact, that was - at the very beginning of this process, we realized, man, we really don't know very much about this subject so we better do some research. And we started looking around online.
I dream of not having access to technology. I think it's a very wonderful time that we have found ourselves in, in terms of access to information, but alone time is better for some personalities than others. And I would very gladly give it up. I think I'd do very well.
We had some really powerful technology - Atari always was a technology-driven company, and we were very keen on keeping the technological edge on everything. There's a whole bunch of things that we innovated. We made the first computer that did stamps or sprites, we did screen-mapping for the very first time, and a lot of stuff like that.
Anybody who's into Arthurian legends will appreciate that they are being re-told. The Arthurian legends have been developed and re-told over the years.
I can evaluate a player in a very short period of time because I'm very close to that game, very educated in that game and played the game for a long, long time. I wasn't just a guy with talent. I learned a lot about the game.
Atari always was a technology-driven company, and we were very keen on keeping the technological edge on everything. There's a whole bunch of things that we innovated. We made the first computer that did stamps or sprites, we did screen-mapping for the very first time, and a lot of stuff like that. We had some of the most sophisticated sound-creating systems, and were instrumental in MIDI.
It is very hard leaving home for life on the road. The toll that it takes is actually immeasurable, and you can think all you want about what it does to your relationships, but the way it actually plays out is very deep and very unique to those personalities that are involved.
People who have grown up in a world where this was not a concern and suddenly start hearing about climate change - it's very difficult. It's a very, very abstract concept. So we need to work on making it very educational and very, very clear, in very simple terms.
With my company, Giant Spacekat, I was very angry about the lack of games that portrayed women positively in the video game industry, so I launched my own studio, gave a lot of very talented women jobs, and we made some of the most awesome, empowering games in the business.
Very sad, very upset, very glad I did not have to hear about this though Twitter. Probably going to be taking some time off it for a while.
I think I was just lucky to be brought up in a very musical family. My two older brothers were, and still are, very musical and very creative, and music was a big part of my life from a very young age, so it is quite natural for me to become involved in music in the way that I did.
To be honest, I don't usually do very much research, especially if I'm working with a director who also wrote the screenplay. They've usually done a tonne of research. And they'll tell you about it from their perspective which is better than doing your own research.
Some directors don't get involved in the cinematography and are just about story, but I'm definitely more tactile than that in terms of my involvement in the minutiae.
Like a lot of people, I'm very, very concerned about Senator Clinton's record. I'm very, very concerned about where her positions were in the 1990s, when we had some of the most disgusting legislation in terms of our criminal justice, really, in this country's history.
I knew very little about Rugby. But, I think it helps in terms of an American audience the game is enough like football in that it's a battle for field position and you score by running into what looks a lot like an end zone. I think in terms the nuance of the game, Americans won't get that stuff. I think in terms of the peanut butter and jelly version of what you need to know, I think it's pretty clear.
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