A Quote by Chris DeWolfe

If you look at the evolution of games from console to Internet to mobile, and look at social networking from Web to mobile, everything is fragmenting. — © Chris DeWolfe
If you look at the evolution of games from console to Internet to mobile, and look at social networking from Web to mobile, everything is fragmenting.
The biggest innovation of all is social networking, and cellular technology is the facilitator for social networking. People are mobile; social networking is people, and the only way people connect with each other is wirelessly.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
There's established gaming IP that's coming from console to mobile, which is interesting. Everything is converging a little bit toward mobile devices in the living room. On the casual side, the graphics and animation and game design and all of those variables are improving.
In the beginning, I thought mobile search was not much different from Web search. It's just a smaller screen, a slower speed; it's all the bad things. When I thought about mobile Internet, it's all the disadvantages.
The SP-i600 by Samsung with Windows Mobile software provides a great mobile phone experience that allows mobile professionals to be more productive and effectively manage their busy lives with seamless access to their data and the Internet when they are away from the office.
I think that it will be the mobile technologies, both from the enterprise and the consumer side, where super unicorns will come from. I still believe that social networking in combination with mobile will create opportunities for super unicorns.
Look for when the environment is changing - the big shift now is mobile Internet. It's really happening big-time. The way you interact with services on a smart phone compared to the Web is quite different, so there's a huge opportunity.
Our strategy is very horizontal. We're trying to build a social layer for everything. Basically we're trying to make it so that every app everywhere can be social whether it's on the web, or mobile, or other devices.
We think of them as mobile phones, but the personal computer, mobile phone and the Internet are merging into some new medium like the personal computer in the 1980s or the Internet in the 1990s.
Model. Two mobile eyes in a mobile head, itself on a mobile body.
Bullying behaviour can be communicated via text, mobile phones, internet, social networking sites, forums. But we can't limit it because these messages are then reinforced by television which glamorises yelling, swearing and vulgar behaviour as the way to walk the red carpet of acceptance.
I don't play the console games too much. I did a little bit growing up, but what I enjoy about my iPhone and the mobile games is you already have your phone with you, so it's easy if you're on a bus ride to just take it out and play.
The immediacy of the mobile changes it from what we're accustomed to in the personal computing world to something that's instantaneous... What's interesting and powerful about the mobile environment is that it's connected to services on the Internet. This augments both platforms.
You can't ignore mobile. We are doing a lot of stuff in the game space, mostly nonconsole stuff, and those are primarily mobile/pad games.
It's worth noting that everything - from the Internet to electric cars, genomic sequencing, mobile apps, and social media - were pioneered by startups, not existing companies.
As users replace usage of the web with a mobile, app-centric ecosystem, the phone becomes the center of gravity. In this mobile world, Facebook is just one app on the phone.
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