A Quote by Chris Fussell

The 20th century was all about hierarchies: if you want to create something, if you want to start a country, create a product, whatever it is. Your goal is to create a highly efficient hierarchical model, scale it, because that's what the competition's doing.
I create music; I create painting; I create whatever I want to create. I create, what you say, clothes. I create, I don't know, dance move. I create anything.
The goal, then, isn't to draw some positioning charts and announce that you have differentiated your product. No, the opportunity is to actually create something that people choose to talk about, regardless of what the competition is doing.
Creators start at the end. First they have an idea of what they want to create. Sometimes this is idea is general, and sometimes it is specific. Before you can create what you want you want to create, you must know what you are after, what you want to bring into being.
Whatever content you create, let it revolve around your interests. You shouldn't create things just because you think other people want to watch it.
It's never been my goal to create something that is found on the internet elsewhere. I only want to create things that are new.
The business model piece is we're always talking about competing more effectively. If you're starting a company or career you don't want to compete. You want to create a monopoly. We want to invest in a company that has a good plan to create a monopoly.
I want to represent the idea that you really can make what you want I believe I can create whatever I want to create.
You see guys who are on elite teams. I don't want to do that. I want to create something special here in Charlotte, something that we have never had here before. I want to create some consistency.
The government should not be in control of the private sector. You create opportunity, you create business, you create development, you hand it to the investor and start creating something new.
That's just what I want to do: Create a path that's unknown. It's hard in this business and this world we live in to trail-blaze. To create something different and do your own thing is hard nowadays. That's what I want to do. I want to take these matches to a whole new level and break that bar.
When we make films - even 2D films - you're always trying to create this illusion of 3D, anyway. You're trying to create a believable world with characters walking, in and out of the perspective, to create the illusion that there's a world. The desire and drive to create this illusion of three-dimensional space is something that is true about every kind of film because you want the audience to really be experiencing it, first hand. It's a natural extension of the storytelling and the process of filmmaking.
Unfortunately, we are not painters and authors, where we can do something in isolation. We require a lot of money to create what we create. It's almost like being an architect: You can't be an architect and build whatever buildings you want to.
When you create a character, you create it for yourself - you do whatever you want. It's your job to explore it in as many different avenues as you can in order to make it a fully wounded character.
The goal wasn't to create a billion-dollar company. The goal was to create something useful where I could learn things.
I love producing! It's so much fun to start with a blank canvas and create the picture you want to create and see it all come together.
Doing something out of town is so beautiful because it really becomes about the process, and the product will be a result of it, but process is what is the goal - to really see what works and create the best story possible.
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