A Quote by Chris Hughton

The more games I have as a manager the more I realise that there is only one thing that really matters - getting results and accumulating points. — © Chris Hughton
The more games I have as a manager the more I realise that there is only one thing that really matters - getting results and accumulating points.
To win games sometimes I need to get more in attack, and sometimes I need to defend more, but the main thing is to focus on getting the three points every game, and I will manage when to go forward more and when to help the team in defence.
I think what you have to realise is that our generation is the first generation since its sexual awakening has come into the world and realised that sex can mean, ultimately, death. That has had a very serious effect on social morals and on the way people deal with each other. As we approach the millennium, people are getting more and more confused and contact is getting more and more sanitised, so there's a lot more mental games being played.
I find increasingly that the more extreme are the things going on in your life, the more cultural reference points fail you. More mythical reference points actually help, and you realise that's what myths are for. It's for human beings to process their experience in extremis.
Touchdowns to me means that you're scoring points and helping your team win games. You can have a lot of yards and not have points and not win games. So, this only means something because it has helped our teams win games and we won the division today in a competitive AFC West, that's a good thing.
The more I draw and write, the more I realise that accidents are a necessary part of any creative act, much more so than logic or wisdom. Sometimes a mistake is the only way of arriving at an original concept, and the history of successful inventions is full of mishaps, serendipity and unintended results.
I think it's really cool that videogames are getting more and more sophisticated and believable, and that people who worked on movies are being asked to art direct and design video games and characters, so they look better and better. When I see Jurassic Park on the screen, I predicted that games would be able to create a virtual experience that was just as real as the movies - we're not quite there yet, but it's getting better all the time.
Inside the first 20 to 25 games of the season, we were losing these games, getting beat by two and three points. Over the last 10 games, it seems like we're starting to win these games and putting some good things together.
The only thing that matters to me is getting to the work - getting to do the work. And I don't really care where it is: whether it's on stage or on television or in film.
I mean, the only thing that matters to me is getting to the work - getting to do the work. And I don't really care where it is: whether it's on stage or on television or in film.
Well, it's about getting points. And there are different ways of getting points. Whether you're offensively good, capable of scoring enough goals to win enough games, or resilient enough not to lose too many.
For me, it's about winning games. I'm trying to score more points than the other team. I don't really care how we do it.
With my kids I have to get involved in the Scooby Doo games and the basic kid games that go on. I find myself getting on it more and more just because of my kids.
Companies are accumulating vast amounts of information about your likes and dislikes. But they are doing this not only because you're interesting. The more they know, the more money they can make.
The champions are the team with the most points...if United have more points, it means they have more points, that's all. Nothing else.
The only way the confidence comes back is by winning games. You grind out a few results and hopefully with each game you get more confident.
As the CG in motion capture made it look realistic, it put more of an onus on the game makers to make the dialogue they're saying more realistic. It doesn't matter what they say when they're 8-bits, but if they look almost photo-real, it matters. More and more, the games industry is realising that.
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