A Quote by Chris Pine

I think it's a fair criticism to say that we've gotten our fill of superhero films, and audiences should just have different things to choose from when they go to the theaters.
I don't have a very high opinion, actually, of the world of criticism - or the practice of criticism. I think I admire art criticism, criticism of painting and sculpture, far more than I do that of say films and books, literary or film criticism. But I don't much like the practice. I think there are an awful lot of bad people in it.
I've only gotten directly offered two or three movies, ever. I don't have the luxury of being able to say no a lot, and I don't really have the luxury of just getting to pick and choose certain things. If I did, I probably would choose even more different roles than I've played.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films. But there's definitely beauty and art and design in games. I don't think anybody could deny that.
I always try to pick and choose projects that will be impactful to someone. From films like 'Clockers' to playing a doctor on 'ER' to doing '8 Mile,' where I'm in charge of the hip-hop battles, I think it affects all kinds of different audiences. And I just try to keep that in mind, to keep people entertained.
Stars work because of familiarity. They fill theatres because audiences know who they are. There is a brand equity. But there are films strong enough to not need stars, or films that should not be made with stars at all, where only fresh faces will do. So I make the decisions accordingly.
I don't believe in planning for things. I just want them to fall in place, unfold as they like. I never design things. I want films to choose me; I don't choose films.
If you look through the century, certain things have gotten better and certain things have gotten worse. I wouldn't say overall that things have gotten better. I think you could say things have gotten worse, but I don't think you could say that things have gotten better. Overall. You can't say that.
Young adults in their late 20s are confronted by so many choices - there are so many different paths to choose. Sometimes I think we just fill our lives with stuff so we don't really make any choice at all, which is certainly incredibly luxurious.
3D is quite a lot more advanced in animated movies; for live-action movies we're just taking baby steps, we're just in the beginning. So when I think of doing that I was very excited. It didn't go as far as I think it should, I'm still a novice, but I think it's fair to say it's a new cinematic medium, experience.
Advertising is not intended to brainwash you and make you go out and buy something; that's a real simple-minded way of criticizing it. I think advertising is just designed to make you familiar with this thing, so when you go to the store... Humans like to choose things that are familiar to them; it's just normal human behavior. So I think that when you go to the store, if your brain has been hit enough times with a certain product name, you're more likely, when you're thinking, "Which tennis shoe should I buy?," to say, "Ummm... Nike."
Since most of our films cater to crossover audiences, I think it's time we make films for multilingual viewers.
Don't sit as if you have nothing to say. You should be bursting with things to say. You just choose at this particular place and time, not to say them.
When I was young, it was very exciting to have a thought that we can change the world if we all collaborated, but I think it's not just an artist's responsibility as I think we all have responsibilities to different things, whatever we choose in our lives.
I know, that trends and all of those things and formulae that calculate what audiences want to see and what audiences don't want to see and various other demographic demarcations are the eccentric and ludicrous prerogative of Hollywood studios. But out there in the real world - by which I mean the rest of the world where we make truthful organic films, independent films unimpeded by interference - it's not about all those sort of calculating what is commercial. It's about wanting to say things and saying them in a way that will get through to people.
The prime reason behind making 'A Flying Jatt' was that there are barely any 'desi' superhero films in Bollywood which Indians can relate to. I wanted to exhibit that a superhero is more than just superpowers and leads a normal life like the others do. I wanted to attach a human factor to a superhero.
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