A Quote by Christian Siriano

The thing is, if you're a designer, then you want to constantly push yourself and your designs. — © Christian Siriano
The thing is, if you're a designer, then you want to constantly push yourself and your designs.
The thing is, if you're a designer, then you want to constantly push yourself and your designs. When we make a new collection, we're changing shapes, we're changing patterns. We get a dress on a model, and it's our first time seeing what the dress really looks like on a woman's body.
That's the thing with top players, the higher you go up, the more you want. You want to push your body, push your mind, push what you want to get out of that particular season.
If you want to be your best, spend a lot of time exploring what is more than enough. Push yourself until the bar is lying immobile across your chest. Push yourself right off the edge of your capacity.
You must find something you want to live for that's bigger than yourself - a mission - whether it's your children, a business, a non-profit, whatever. That pulls you to achieve, which is far more sustainable than to push yourself to. You can only push yourself for so long.
What's beautiful about the actual acting class environment is that you can use it to push through everything: push your voice, push your inhibitions, push your fears, push your confidence, push your vulnerability, push your silences.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
Even if you have the talent, you still have to push yourself. I don't think dreams magically appear, that's why they're called dreams. But if you do want to make that dream a reality, then you have to push yourself. It takes a lot of hard work, and if you don't have the focus, then it's going to be all the harder. If you have a big dream, it takes all of the above to achieve it: passion, the focus and the effort.
What I love about Tadashi is that he isn't a designer that designs only for a double-zero. He designs for double-Ds, you know? Women of all shapes and sizes can wear him.
I push every day against forces that say you have to go faster, be more effective, be more productive, you have to constantly outdo yourself, you have to constantly outdo your neighbor - all of the stuff that creates an incredibly productive society, but also a very neurotic one.
I have designs I like applied to my helmet, motorcycle, riding suits, gloves,and boots. I have a designer friend of mine put the designs on them for me. I think a livery on the helmet is significant in expressing a rider's personality.
Continually push yourself out of your comfort zone. Push yourself to stretch as you try new things each day.
There are two aspects to making movies: One is the feeling of wanting to push myself into stuff that I don't know how to do. Then there's the other impulse to try and earn a living. I want to be careful about not confusing those too much - not that those things can't have a healthy overlap. Plenty of people start out making work that isn't terribly commercial, and then make work that's more commercial but still good. You just want to watch out for that thing where you tell yourself that you're doing your best work when you're not.
If you want to be an entertainer and just keep your audience happy, that's one thing. But to be an artist, I think, means ultimately primarily pleasing yourself, and in that respect, you constantly have this sense of confronting the expectations of your audience.
You will never ever be successful until you turn your pain into greatness, until you allow your pain to push you from where you are to push you to where you need to be. Stop running from your pain and embrace your pain. Your pain is going to be a part of your prize, a part of your product. I challenge you to push yourself.
When you have trouble with things—whether it's figuring out whether to push or pull a door or the arbitrary vagaries of the modern computer and electronics industries—it's not your fault. Don't blame yourself: blame the designer.
When you respect somebody who has talent, whether it's a designer or a photographer, then you don't want to let yourself down - but you also really don't want to let them down.
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