A Quote by Christian Slater

It's almost like these games are the modern day comic books, especially when you play Alone in the Dark. There's a real story that goes along with it and a movie seemed like the right kind of transition to make.
To me, my favorite comic book movies were the ones that were never based on comic books, like Unforgiven. That's more the kind of thing that get us inspired. Usually when you say something's a comic book movie, it means you turn on the purple and green lights. Suddenly that means it's more like a comic book, and It's not really like that.
Comic books sort of follow with the move - if people see the movie and if they're interested in the character and want to see more of the character, they start buying the comic books. So a good movie helps the sale of the comic books and the comic books help the movie and one hand washes the other. So, I don't think there's any reason to think that comics will die out.
Comic books are just a way to show a story. Then there are the movies, and television and exhibits like this that take the stories and make them seem so realistic. In the comic book, you're just reading a story - hopefully a good, exciting story that whets your appetite for all of this stuff to come.
I really like arcade games and like the '80s and early '90s kind of games, just because there's a real kind of naivete to them, but there's like a real inventiveness to it as well.
For me, the reason to make the movie is that if people like the comic, then people would like the movie if it was well made. There are good movies for them, but very few. And I mean that in a true sense. If they love your story for freaking 30 years, then they can do a movie about it.
I'm a huge fan of comic books movies and comics, and so for me it was a real dream to get to make a movie in this world, and certainly to get to make a movie with Venom as its titular character.
I think it worked two ways. One, a lot of people writing about the movie used that as shorthand and it could either be a good thing or they could use it to dismiss the movie like we were a copycat movie or something like that. It's very much its own story. It is a young woman in a post-apocalyptic society, but after that it's just a whole different kind of story and a different journey that she goes through.
You can tell a book is real when your heart beats faster. Real books make you sweat. Cry, if no one is looking. Real books help you make sense of your crazy life. Real books tell it true, don't hold back and make you stronger. But most of all, real books give you hope. Because it's not always going to be like this and books-the good ones, the ones-show you how to make it better. Now.
Graphic novels and comic books offer an easy foothold into that world, and screenwriters and studio execs gravitate toward those, because I think they can see it all right there. It's like, "Here's what the movie looks like."
I'm not ashamed of comic books. You have some people that are like, 'We're trying to elevate comic books.' Comic books have always told great dramatic stories.
The beauty of the world of Unbreakable is that you're playing it for reality. It should never feel like a comic book movie. It feels like a straight-up drama. It's real. You're confronting the possibility that comic book characters were based on people that were real.
'Comic book' has come to mean a specific genre, not a story form, in people's minds. So someone will call 'Die Hard' a 'comic-book movie,' when it has nothing to do with comic books. I'd rather have comics be the vehicle by which stories are told.
"Comic book" has come to mean a specific genre, not a story form, in people's minds. So someone will call Die Hard "a comic-book movie," when it has nothing to do with comic books. I'd rather have comics be the vehicle by which stories are told.
You go to certain movies where everything will be right and you will be invested in the story, but a movie like 'The Room' affects you instantly, and you are left with asking questions. You're almost like a part of the movie, as its not doing what it's supposed to do, and you become one with the film, and you say what you want.
I think it's people's choice, right? If you watch movie, you watch movie. If you play video games, you play video games. I play games on my phone as well.
I came in with a very specific idea about what a Doctor Strange movie should be, which was rooted in the comics, and I thought it should be as weird and as visually ambitious compared to modern comic book movies as the comic was when it showed up in the '60s compared to other comic books at the time.
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