A Quote by Christopher Moore

An adventure story is fear recalled in comfort. — © Christopher Moore
An adventure story is fear recalled in comfort.
Robert McKee says humans naturally seek comfort and stability. Without an inciting incident that disrupts their comfort, they won’t enter into a story. They have to get fired from their job or be forced to sign up for a marathon. A ring has to be purchased. A home has to be sold. The character has to jump into the story, into the discomfort and the fear, otherwise the story will never happen.
I learned early that the richness of life is found in adventure. Adventure calls on all the faculties of mind and spirit. It develops self-reliance and independence. Life then teems with excitement. But man is not ready for adventure unless he is rid of fear. For fear confines him and limits his scope. He stays tethered by strings of doubt and indecision and has only a small and narrow world to explore.
The biggest rewards in life are found outside your comfort zone. Live with it. Fear and risk are prerequisites if you want to enjoy a life of success and adventure.
Peace in the struggle to find peace.. comfort on the way to comfort. And if I shed a tear I won't cage it I won't fear love. And if I feel a rage I won't deny it. (I won't fear love.
It is quite normal to fear what one most desires. We desire to transcend the Story of the World that has come to enslave us, that indeed is killing the planet. We fear what the end of that story will bring: the demise of much that is familiar.Fear it or not, it is happening already.
I prefer adventure to comfort.
Don't think in terms of comfort; think in terms of freedom. Don't think in terms of safety, think in terms of being more alive. And the only way to be more alive is to live dangerously, is to risk, is to go on an adventure. And the greatest adventure is not going to the moon - the greatest adventure is going to your own innermost core.
Fear is a survival instinct; fear in its way is a comfort for it means that somewhere hope is alive.
Fear keeps us rooted in the past. Fear of the unknown, fear of abandonment, fear of rejection, fear of not having enough, fear of not being enough, fear of the future-all these fears and more keep us trapped, repeating the same old patterns and making the same choices over and over again. Fear prevents us from moving outside the comfort-or even the familiar discomfort-of what we know. It's nearly impossible to achieve our highest vision for our lives as long as we are being guided by our fears.
Adventure should be 80 percent 'I think this is manageable,' but it's good to have that last 20 percent where you're right outside your comfort zone. Still safe, but outside your comfort zone.
The danger of an adventure is worth a thousand days of ease and comfort
The great fear I've had to overcome is the fear of failure. It can be safer to stay in a comfort zone that's not stretching yourself.
Getting out of your comfort zone, creating an adventure is really good.
An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
He thought about the story his daughter was living and the role she was playing inside that story. He realized he hadn't provided a better role for his daughter. He hadn't mapped out a story for his family. And so his daughter had chosen another story, a story in which she was wanted, even if she was only being used. In the absence of a family story, she'd chosen a story in which there was risk and adventure, rebellion and independence.
I wrote The Jesus Storybook Bible because I wanted children to know the Bible isn't mainly about you and what you're supposed to be doing. It's about God and what he has done. It's the story of how God loves his children and comes to rescue them. It's a Love Story. It's an Adventure Story. And at the center of the story is a baby - the child upon whom everything would depend. And every single story in the Bible whispers his name.
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