A Quote by Cindy Sherman

I’m trying to make other people recognize something of themselves rather than me. — © Cindy Sherman
I’m trying to make other people recognize something of themselves rather than me.
I spent a lot of my 20s just trying to make other people happy, rather than trying to figure out if doing that made me happy.
I've been trying to arrive at a person who is self-defined and able to make my own mistakes rather than having other people make them for me.
It would have been sad for me to spend my life just trying to superimpose stuff on people rather than trying to encourage them to look within themselves for what's of value.
For me, self-gratification eventually took a backseat to trying to do something collaborative with other people, to trying to make something new.
Often, some people dress something up to make it sound scientific, use scientific words, call themselves doctor something-or-other, and then you look them up, and they're trying to make it sound like something it's not. There's this entire field that's adding the word 'quantum' to everything. It doesn't even make sense in that context.
There seems to me to be something admirable, indeed noble, about the people arguing over Richard III. They're doers rather than naysayers, romantics rather than realists, people looking for meaning rather than numbness.
Music has always carried me through times of loneliness. So when I make music, I like it to make people who listen to it feel like they have a friend who reveals something personal to them, rather than trying to be like a god up on a pedestal
The Syrian people do not recognize themselves in the elite politics of the Muslim Brotherhood or the left, each of which is looking for an external power rather than the people's own self-activity.
The reason it has taken so long for the robotics industry to move forward is because people keep trying to make something that is cool but difficult to achieve rather than trying to find solutions to actual human problems. Technology can be extremely expensive if you don't focus.
I would much rather not be the center of attention, and I'd much rather travel and be writing my novel, rather than standing on a stage and trying to get people to understand something.
I think my interest in risk is pretty high, a lot higher than I think a lot of other people who are just looking for something to kind of define themselves, give them a set of fingerprints, and certainly is better for the pocketbook. For me it's always about trying new things and wanting to explore something else and something new of myself and of actors I really like.
We think we need to create ourselves, always doing a paste-up job on our personalities. That is because we're trying to be special rather than real. We're pathetically trying to conform with all the other people trying to do the same.
I don't think of music as being a competition - what I make is exactly what I want it to be for me, and it's not better or worse than anything else. I'm just trying to be the best at what I am, or that I possibly can be. And when I've done that, I feel incredibly confident and there's nothing anyone can see to dampen that, but I don't think that because it means something to me, it has to necessarily mean something to other people.
Something I learned early on in my career is there's no use trying to fool anybody about what you want to do on a project where there are other people involved, rather than your own thing.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
A lot of the people I'm working with are not actors, or it's their first time in a movie. I'm not trying to shape performances, coax performances out of them. It's more like I want to put them in situations that naturally work or allow them to be themselves. If it's not happening, I'll just completely switch it up, rather than trying to make it work.
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