A Quote by Clint Dempsey

It's easier to destroy than it is to create, but I've always enjoyed the creative aspect of the game. — © Clint Dempsey
It's easier to destroy than it is to create, but I've always enjoyed the creative aspect of the game.
It is easier to kill than to heal. It is easier to destroy than to preserve. It is easier to tear down than to build. Those who feed on destructive emotions and ambitions and deny the responsibilities that are the price of wielding power can bring down everything you care for and would protect. Be on guard, always.
We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
To destroy is easier than to create, and that is why so many people are ready to demonstrate against what they reject. But what would they say if one asked them what they wanted instead?
The impulse to mar and to destroy is as ancient and almost as nearly universal as the impulse to create. The one is an easier way than the other of demonstrating power.
Violence among young people is an aspect of their desire to create. They don't know how to use their energy creatively so they do the opposite and destroy.
The purpose of my work was never to destroy but always to create, to construct bridges, because we must live in the hope that humankind will draw together and that the better we understand each other the easier this will become.
I've always been the goofy kid. Growing up, I always enjoyed the comedic aspect of relating to women. Even on camera, it was always the funny take on it.
If you love money and you want to be creative, you cannot become creative. The very ambition for money is going to destroy your creativity. If you want fame, then forget about creativity. Fame comes easier if you are destructive.
It's not about improving when you play; it's every day, in training, you have to work on every aspect of your game, and that's something I've really enjoyed.
Creative differences are legendary in this movie business, so we're really not exploring the creative-difference aspect as opposed to the money aspect, or the fact that something can come up in a movie and literally put the whole movie on the line, and this is where producers have to earn their keep.
To me, money is a vehicle; it's a tool. I could use it as a weapon to destroy things or money can create-you can create an opportunity, you can create a charity, you can create things for your family, you can go do something for your family that nobody else would ever do. You can create educational opportunities, you can feed people overseas. And there's a tremendous leverage with money, or you can destroy people with it.
Bureaucracies temporarily suspend the Second Law of Thermodynamics. In a bureaucracy, it's easier to make a process more complex than to make it simpler, and easier to create a new burden than kill an old one.
I started skateboarding at around age 10, and enjoyed the artistic aspect of it as much as the sporting aspect, so for me it was more of an art form and a lifestyle.
The truth is always easier than a lie or an evasion - easier to deal with and easier to live with.
Until I came to IBM, I probably would have told you that culture was just one among several important elements in any organization's makeup and success - along with vision, strategy, marketing, financials, and the like... I came to see, in my time at IBM, that culture isn't just one aspect of the game, it is the game. In the end, an organization is nothing more than the collective capacity of its people to create value.
And because performing for a game involves real acting. The way they create a game is very similar now to how they create a film. I've always wanted to stretch my acting skills, and the timing being what it is, I couldn't say no.
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