A Quote by Colin Quinn

People's - most people's job is talking about the future or like money not even in the present tense. It's not even paper. — © Colin Quinn
People's - most people's job is talking about the future or like money not even in the present tense. It's not even paper.
Try to find the real tense of the report you are reading: Was it done, is it being done, or is something to be done? Reports are now written in four tenses: past tense, present tense, future tense, and pretense. Watch for novel uses of CONGRAM (CONtractor GRAMmer), defined by the past imperfect, the present insufficient, and the future absolutely perfect.
Facebook is about sharing experiences that you've had. Foursquare is more about the present tense and the future tense.
Let's face it: the present self is present. It's in control. It's in power right now. It has these strong, heroic arms that can lift doughnuts into your mouth. And the future self is not even around. It's off in the future. It's weak. It doesn't even have a lawyer present.
I don't want a future, I want a present. To me this appears of greater value. You have a future only when you have no present, and when you have a present, you forget to even think about the future.
I don't have to write about the future. For most people, the present is enough like the future to be pretty scary.
I think some people don't even know what they're talking about, and they just start talking with an opinion, not even asking questions.
I believe that a lot of people in our society today, people who have been hurt and even people who haven't been hurt, get their worth and value from what they do, what they look like, what they own, what kind of job they have, what kind of house they live in, how much money they have, what social circles they're in, what level of education they have, especially even how other people respond to them. They feel better about themselves if everybody is giving a smiling nod to the way they look and all their choices.
It's like the code of living by yourself. People who are single know what I'm talking about. You eat standing up, reading the paper. Or you say to yourself, this isn't even cutting it, I'm taking a TV dinner and I'm getting in bed here.
Most people don't go around talking about their miscarriages. It's not really something you shout about. What's more, people often feel embarrassed or even guilty about them.
Most of the time when people say something sounds like Steely Dan, and I listen to it, it doesn't. And I'm not even sure what they're talking about.
I begin with songs. They provide a sort of skeleton grammar for me to flesh out. Songs of longing for future tense, songs of regret for past tense, and songs of love for present tense.
I have the weirdest job. The hair and makeup people were talking the other day about how weird their job is. And costumes, they have to be in people's faces and have to reach in their skirts to pull their shirts down and stuff. I was like, "You guys, I meet someone, I shake their hand, and then I kiss them. And sober. During midday. For money."
Take most people, they are crazy about cars. They worry if they get a little scratch on them, they are always talking about have many miles they get to a gallon, and if they get a brand new car already they start thinking about trading it in for one that is even newer. I do not even like old cars. . . . I'd rather have a horse. A horse is at least human, for God's sake.
A money-lender--he serves you in the present tense; he lends you in the conditional mood; keeps you in the conjunctive; and ruins you in the future.
Even going on stage is a service because it brings people up from thinking about their lost job or their lost spouse or something like that, so that even helps people when I'm doing comedy; it's all done to make them laugh.
What's interesting to me is that in terms of people who I feel are getting what my game is about - and here I'm not even talking about what the elements of the story mean, like, whatever symbolism and metaphors and things are in there. But even the structure of the game, like, there's a fundamental structure and reasons in the way things are laid out, and parts of the game that are meant to draw people's attention to certain things, regardless of what's contained in that structure. And what's interesting to me is that some people get that, and some people don't.
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