A Quote by Conn Iggulden

In this age of video games and cell phones, there must still be a place for knots, tree houses, and stories of incredible courage. — © Conn Iggulden
In this age of video games and cell phones, there must still be a place for knots, tree houses, and stories of incredible courage.
One metaphor for how we are living is that you see so may people with cell phones. In restaurants, walking, they have cell phones clamped to their to heads. When they are on their cell phones they are not where their bodies are...they are somewhere else in hyperspace. They are not grounded. We have become disembodied. By being always somewhere else we are nowhere.
The children of the 1980s were the last before a lot of things changed. We were the last generation not to have cell phones, not to have video games, not to have parents who worried if we strayed from the yard.
In the ruling, Justice Roberts, who wrote the decision, referred to cell phones as not just phones but, quote, "cameras, video players, rolodexes, calendars, tape recorders, libraries, and diaries," unquote. Plus, he went on, best friends, lovers.
The cell phone has transformed public places into giant phone-a-thons in which callers exist within narcissistic cocoons of private conversations. Like faxes, computer modems and other modern gadgets that have clogged out lives with phony urgency, cell phones represent the 20th Century's escalation of imaginary need. We didn't need cell phones until we had them. Clearly, cell phones cause not only a breakdown of courtesy, but the atrophy of basic skills.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
You can even express movies and poetry using video games. For those reasons, I've decided to create stories through video games.
As we put autonomous cars on the road, connect Alexas to our lights and our thermostats, put ill-protected Internet-connected video cameras on our houses, and conduct our financial lives over our cell phones, our vulnerabilities expand exponentially.
It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today's children have substituted television viewing and, most recently, video games.
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
The sign at the entrance to my gym locker room says, no cell phones please, cell phones are cameras. They are not. A camera is a Nikon or a Leica or Rolleiflex, and when you strike someone with one, they know they have been hit with something substantial.
There are more people with cell phones in the world than any other thing on the planet. There are billions of cell phones. There's not not billions of radios.
We don’t use phones anymore in this day and age, yet she still phones things in.
We can be incredibly disconnected in this day and age with computers and cell phones.
I'm part of that original generation that came up playing video games, that pumped a lot of our allowance into video games. We financed the rise of video games. I started playing them in the Straw Hat Pizza Palace at the Carriage Square Mall in Oxnard, CA.
I'm at the doctor's office. I'm in the waiting room. And there's this guy on his cell phone, talking really loud. Does he think he owns the place? Apparently. I think this is so offensive. But you have to remember: It doesn't take a cell phone to make people rude. People were rude before there were cell phones.
We're in a digital age where it's cool to be on your iPhone all the time. All of out-of-school activities my daughter has such as piano one day and acting another day and dance another day are about getting her away from that. People are on video games and their phones, and it's taking up all their mental space.
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