A Quote by Cory Barlog

Picking just one game above all is nearly impossible for me, but if I had to, it would be 'Metal Gear Solid.' I remember being completely blown away with the story, the mechanics and the overall presentation on my first playthrough.
I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
I remember having been with this book [Into the Forest] for a long time, and I remember the moment that she [Patricia Rozema] sent me the script and what it was like to read it for the first time. I just was so blown away by how she managed to capture the story and their relationship to each other, and the nuances of that.
I always say this will be my last Metal Gear, but the games in the series that I've personally designed and produced-Metal Gear on MSX, MG2, MGS1, 2, 3, 4, Peace Walker and now MGSV-are what constitute a single Metal Gear Saga. With MGSV, I'm finally closing the loop on that saga.
I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games.
I want to reassure fans that I am 100% involved and will continue working on Metal Gear Solid V: The Phantom Pain; I'm determined to make it the greatest game I've directed to date. Don't miss it!
The first game I remember being ridiculously passionate about was Super Mario Bros. 2. It was the first game where you could play as Princess Peach. It wasn't just a game where the boys had their adventure. Peach was in the game and she was so powerful there.
'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.
Game mechanics are the core of what a game truly is. They are the interactions and relationships that remain when all of the aesthetics, technology, and story are stripped away.
I respect Shigeru Miyamoto, so there will be a lot of mushrooms in 'Metal Gear Solid 3.' But you cannot eat turtles.
If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre.
I swear to God, I would marry the first person who asked me, just because it seems so completely impossible that anyone would ask.
I remember dreaming about it, about being on TV. I remember seeing Children of a Lesser God on Broadway. I was sitting in the second or third row, and I was just so blown away, and I walked out saying, ‘That’s what I want to do.’
Comedy chose me. I always had this urge to be silly that I couldn't control. I remember my father having me read 'The Three Little Pigs' to him, and I would improv all around the story, like when one pig's house got blown over, he put on his gym shoes and took off.
I just remember watching 'Brass Eye' and being so utterly blown away by the scope of it and how much it managed to cram into an episode.
I remember the first time I saw 'Gupt,' I was blown away.
I think the most rewarding part for me is kind of not knowing where the story's going next, and then finding out and being blown away by it.
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