A Quote by Cory Barlog

The Wii is fun, but nothing feels all that accurate or precise. I don't want to play an action game with controls that sloppy. — © Cory Barlog
The Wii is fun, but nothing feels all that accurate or precise. I don't want to play an action game with controls that sloppy.
In Europe, we packed in Wii Sports with the console, so one way or another, people processed the Wii by enjoying Wii Sports. The unique, interactive nature of the game was spread thanks to the excitement from the consumer.
What Nintendo has to do is make software that takes advantage of the Wii MotionPlus and make efforts to make the public understand the benefits of the Wii MotionPlus controls.
What's fun about these pure action games hasn't really changed since the 8-bit days. Every time I make a new 'Devil May Cry' game, I always go back and play one of the 'Ghouls & Ghosts' games to remember what it is about those pure action experiences that's fun.
It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're punished and you're going to come back and play it again until you do what I want you to do.' In an action game, I can get that – why not? It's all about skills. But in a story-driven experience it doesn't make any sense.
Except for its backward compatibility with existing Wii software and accessories, we have so far failed to make propositions worthy of Wii U's position as a successor to the Wii system.
You have to be precise. You have to be specific, but you want to be accurate. That is first and foremost. You want to be on top of the story, but words do matter.
I got to play with Nintendo's Wii, yes it's a funny name and not very revolutionary but it was fun whipping your arms around.
Most helmsmen would’ve been satisfied with a pilot’s wheel or a tiller. Leo had also installed a keyboard, monitor, aviation controls from a Learjet, a dubstep soundboard, and motion-control sensors from a Nintendo Wii. He could turn the ship by pulling on the throttle, fire weapons by sampling an album, or raise sails by shaking his Wii controllers really fast. Even by demigod standards, Leo was seriously ADHD.
I look for characters that are fun and that I'm going to have fun playing. By the way, that's whether it's drama, sci-fi, action, comedy, family movies or action-comedy. I just always want to have fun doing it. That's the bottom line.
When I play a game, I want to play, not necessarily laugh. If you try to make me laugh at the expense of interactivity, then you've just created another funny game that isn't very fun. The videogame medium itself is a terrible place for complicated humor, drama, and character development.
I don't want to look sloppy, because then I feel sloppy
I don't want to look sloppy, because then I feel sloppy.
I don't just get bogged down in, 'I want to win.' There's something even greater than that. And that's the way that you play the game. I want to play beautiful football. That's our purpose: to go out and play the game at the highest level, play it the right way.
When you play the game for fun, it's fun. When you play it for a living, it's a game of sorrows.
Man is a slow, sloppy and brilliant thinker; the machine is fast, accurate and stupid.
When you play Futures and Challengers for three, four years, you're playing in obscurity. You play the game for other reasons. You don't play the game for money or attention. You play the game because you like to play. You play the game because you enjoy the journey.
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