A Quote by Cory Barlog

The vocabulary of film is camera cuts, it's how they communicate. But games are different. We don't really need to do that. We do it because it's a language that we're familiar with.
When you're making the film, you don't really think the audience; it's only when you start editing that you really start to became aware of your audience because you're thinking of how you communicate these ideas, and how lucid can you be, and yet stay within the language you've established.
I did three DVD's for 'Baby Einstein,' teaching babies how to sign. It really helps a parent communicate because babies can't talk. But it has been proven that they can communicate using their hands to communicate. So sign language is a great tool in that way.
Where my earlier works, what sets them apart is that I didn't need approval and I didn't need permission from anyone because I wasn't being paid. So, to me, I was allowed the freedom, the total freedom to just communicate how I wanted to communicate and my whole level of perspective was to communicate to the barrios, communicate to the gangs and communicate to the people that frequent the thoroughfares that were populated by these gangs and by this life style.
To be functionally fluent in a language, for instance, in most cases you need about 1,200 words. To acquire a total of vocabulary words, if you really train someone well they can acquire 200 to 300 words a day, which means that in a week they can acquire the vocabulary necessary to speak a language.
My dad gave my brother and I a camera to film our football games when we were 10 years old so we could see how we could get better. Then one day, we decided to pick up the camera and film whatever we were doing.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
I think the camera was always my obsession, the camera movements. Because for me it's the most important thing in the move, the camera, because without the camera, film is just a stage or television - nothing.
You have to communicate on a much greater scale. With a camera, you can use the flick of an eye. On stage, a lot of other things are happening that can pull focus or energy. You're always thinking the same way, but you have to amplify your thoughts with the volume of your speech and the ways you use your whole body to communicate what you're feeling. It's a little bit different from film.
A film, since it is primarily a visual medium, should really be like a silent film. You should be able to watch something and understand what was going on and use voice when you need to communicate something you can't necessarily communicate visually. The book is the opposite. The book is an inner monologue which is beautiful.
We need to go beyond saying, 'I know what these games do because I see my son playing them,' and try to understand the complexities - that different video games have different effects.
I don't like to define my music. To me, music is pure emotion. It's language that can communicate certain emotions and the rhythms cuts across genders, cultures and nationalities. All you need to do is close your eyes and feel those emotions.
I don't do match cuts really. That's a ridiculous thing to say - I do. But we always explore how we can propel a scene, and that's including dialogue, without doing match cuts. Because the audience is really willing to accept a lot of discontinuity.
When the film [Certified Copy] was in the Cannes Festival, I realized that the fact of having it shot in a different culture, in a different language, in a different setting, that wasn't mine and that I didn't belong to, gave me a totally different relationship to the film. When I was sitting in the audience during the official screening in Cannes, I didn't feel that it was my film.
I really learned how to act on camera through 'Power Rangers' because I hadn't done a lot of film and TV.
I think that film is still an artform and it doesn't really matter if you're using a digital camera or a film camera.
I think different games have a different chemical release in your brain as far as reward goes. I like making puzzle games, just because I know I'm kinda good at it, and they really are superfun to work on.
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