A Quote by Cory Barlog

Puzzles are always a difficult thing, I don't think I've played any games where the puzzles are perfectly contextualised, unless the entire game is a puzzle game built upon that concept.
I've always liked puzzles, since I was a kid. I like party games, silly games. I loved chess. I enjoy jigsaw puzzles, but I'm not particularly visual.
Puzzles are great because they're fun. But really we are drawn to puzzles because they can be solved. We love the idea of being able to put a puzzle together and it being complete: you do it perfectly, step away, and you've completed the job. There's a deep satisfaction from that, and I think we wish for the ability to do that with everything. But emotions just don't work that way, people don't work that way, relationships don't work that way.
I'm terrible at jigsaw puzzles. Other people solve the puzzle but I just keep trying to make the pieces that don't fit fit. I guess that's what makes me special, I try to assemble jigsaw puzzles incorrectly.
There are only three great puzzles in the world, the puzzle of love, the puzzle of death, and, between each of these and part of both of them, the puzzle of God. God is the greatest puzzle of all.
Throughout the history of game development, the game control mechanism has become more and more sophisticated, ... Perhaps those who have quit gaming or who have never played games look at the game controller and think it's too difficult to play, even before they dare to touch it.
My background is in math and science, and I thrive on complexity, and I think lots of people do. People love puzzles; it's human nature to want to solve puzzles.
Women are like puzzles because prior to 1920 neither had the right to vote. Puzzles still don't.
I love puzzles, but when I'm done putting together a puzzle, I feel accomplished, and then I wonder, "What's next?" Then I go start another puzzle.
All experiments that are related to the games when you have humans versus machines in the games - whether it's chess or "Go" or any other game - machines will prevail not because they can solve the game. Chess is mathematically unsolvable. But at the end of the day, the machine doesn't have to solve the game. The machine has to win the game. And to win the game, it just has to make fewer mistakes than humans. Which is not that difficult since humans are humans and vulnerable, and we don't have the same steady hand as the computer.
My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore.
Math, it's a puzzle to me. I love figuring out puzzles.
People love solving puzzles, and you always love it when somebody smarter than you is solving puzzles.
Mathematics began to seem too much like puzzle solving. Physics is puzzle solving, too, but of puzzles created by nature, not by the mind of man.
Life to me is the greatest of all games. The danger lies in treating it as a trivial game, a game to be taken lightly, and a game in which the rules don't matter much. The rules matter a great deal. The game has to be played fairly or it is no game at all. And even to win the game is not the chief end. The chief end is to win it honorably and splendidly.
Crossword puzzles, Sudoku... I'm good at all those things. It's not daily, but I'll do stuff on the airplane. I love playing chess. It's my favorite game.
We played in a number of these neutral site games, I would call them, whether it's a playoff game, a bowl game, or one of these kickoff classic type things, which I think is helpful to, you know, our players in terms of playing some place that's not really a home game for them.
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