A Quote by Craig Venter

In a biological system, the software builds its own hardware, but design is critical, and if you start with digital information, it has to be really accurate. — © Craig Venter
In a biological system, the software builds its own hardware, but design is critical, and if you start with digital information, it has to be really accurate.
Apple's advantage is that it designs and builds software together, so if the software isn't excellent, it does the superlative hardware a disservice.
We're not in hardware for hardware's sake. We're in hardware to be able to express all our platform and productivity software in a way that's unique.
Software and hardware design is less different than software designers think, but more different than hardware designers think.
People who are really serious about software should make their own hardware.
Our biological body itself is a form of hardware that needs re-programming through tantra like a new spiritual software which can release or unblock its potential.
The real bug here is that the design of the system even permits this class of bug. It is unconscionable that someone designing a critical piece of security infrastructure would design the system in such a way that it does not fail safe.
There is no one "root of all evil" in software development. Design is hard in many ways. People tend to underestimate the intellectual and practical difficulties involved in building a significant system involving software. It is not and will not be reduced to a simple mechanical "assembly line" process. Creativity, engineering principles, and evolutionary change are needed to create a satisfactory large system.
Security can be enhanced with hardware. You can have a software-only solution, but it can be made more robust in conjunction with hardware.
For me the information has to remain incredibly neutral. It's what I would call 'ice-like' information. I receive very rapid impressions. I don't have to sit there and concentrate. Because, if I start to really focus, my conscious mind begins to apply data, which is not accurate.
I think Nintendo is fortunate, having been in this business for over 30 years, to really understand the dynamics and recognize that it's software that drives hardware, and it's new, unique, compelling experiences within software that make it stand out.
Here's the general theory: To clarify, add detail. Imagine that. To clarify, add detail. And clutter and overload are not an attribute of information, they are failures of design. If the information is in chaos, don't start throwing out information, instead fix the design.
There's a fundamental problem with how the software business does things. We're asking people who are masters of hard-edged technology to design the soft, human side of software as well. As a result, they make products that are really cool - if you happen to be a software engineer.
When you write a piece of software you assume a certain type of hardware. If you assume hardware that's too powerful then you can't sell many copies cause very few people have that machine. If you assume hardware that's too simple your product can't do as much.
Even more amazing than modern technology is our opportunity to access information directly from Heaven, without hardware, software, or monthly service fees.
When someone builds a bridge, he uses engineers who have been certified as knowing what they are doing. Yet when someone builds you a software program, he has no similar certification, even though your safety may be just as dependent upon that software working as it is upon the bridge supporting your weight.
In science, the whole system builds on people looking at other people's results and building on top of them. In witchcraft, somebody had a small secret and guarded it - but never allowed others to really understand it and build on it. Traditional software is like witchcraft. In history, witchcraft just died out. The same will happen in software. When problems get serious enough, you can't have one person or one company guarding their secrets. You have to have everybody share in the knowledge.
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