A Quote by D. B. Weiss

A lot of people go in and have to create their own characters, and they do fine with it. — © D. B. Weiss
A lot of people go in and have to create their own characters, and they do fine with it.
I believe that to create real-seeming characters, the writer must be willing to go on a voyage of self-exploration. It can be revealing and even painful to explore your own weakness, but it gives you genuine emotion. Characters in fiction come alive because of the believability of their emotional lives and that is what I strive to create.
When I'm creating characters, I just want to create characters that I can relate to, and be as honest about them as people as I can be. That's what I want to see when I go to the movies.
I think at some level, it's just alchemy that we, as writers, can't explain when we write the characters. I don't set out to create the characters - they're not, to me, collections of quirks that I can put together. I discover the characters, instead. I usually go through a standard set of interview questions with the character in the beginning and ask the vital stuff: What's important to you? What do you love? Hate? Fear? .. and then I know where to start. But the characters just grow on their own, at a certain point. And start surprising me.
The only thing you create music with is your own creativity and your own ears. And it takes a lot of time to develop your own ears. It's really important, before you go to the studio, to realize yourself: What do I want to hear? What do I want to create?
You have to go create your own fire and people are going to come to you if you create it.
Workaholics typically have a lot of achievement with very little appreciation of what they have, whether it's cars or friendships or otherwise. That is a shallow victory. Then you have people with a lot of appreciation and no achievement, which is fine, but it doesn't create a lot of good in the world.
I can create countries just as I can create the actions of my characters. That is why a lot of travel seems to me a waste of time.
There are too many positive and goody male characters on TV, and they work, so its good for them. I feel each to their own. If it works for them, it's fine. I don't connect to such characters, so I won't do them.
I love people like Tina Fey and Amy Poehler, people who create and write their own stuff - especially when there's just not enough cool, interesting characters out there.
My experience is at The Groundlings Theater, where we created different characters and did sketch comedy. And sometimes the characters were outrageous, but they always came from a real place. So even working there, we had to create characters from the people that we knew.
When you start writing, you have your characters on a metaphorical paved road, and as they go down it, all these other roads become available that they can go down. And a lot of writers have roadblocks in front of those roads: they won’t allow their characters to go down those roads... I’ve never put any roadblocks on any of these paths. My characters can go wherever they would naturally go, and I’ll follow them.
It's a wonderful thing to be able to create your own world whenever you want to. Writing is very pleasurable, very seductive, and very therapeutic. Time passes very fast when I'm writing-really fast. I'm puzzling over something, and time just flies by. It's an exhilarating feeling. How bad can it be? It's sitting alone with fictional characters. You're escaping from the world in your own way and that's fine. Why not?
I can understand why people would want to stay on the road because you create your own bubble. You almost don't live in the real world. Just to have the things that are with you is fine.
To create souls in men, to create fine happiness and fine despair she must remain deeply proud - proud to be inviolate, proud also to be melting, to be passionate and possessed.
Laurel and Hardy are among my strongest influences, and I think they're perfect examples of two naive, kid-like characters that are still funny today. In fact, they're a lot like SpongeBob and Patrick, walking around in their own little world and causing a fine mess.
I wanted to create a game (EarthBound) with real characters; characters whom players would recognize in the people around them.
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