A Quote by Dalton Trumbo

There's a game out there, and the stakes are high. And the guy who runs it figures the averages all day long and all night long. Once in a while he lets you steal a pot. But if you stay in the game long enough, you've got to lose. And once you've lost there's no way back, no way at all.
Once you really understand your role... that's why I think actors get lost in a series. Everybody wants to be the quarterback or the game-winning wide receiver. I've been around long enough and done enough stuff to where I don't feel that way. I just want to do what I do as well as possible.
Every fight means everything. I have to stay focused no matter how high the stakes are or how low the stakes are, you have to stay focused and follow the game plan. At the end of the day it is going to be you and that guy in the ring and it's who wins the game will win the fight. That's what I learned.
Like a bicycle, like a wheel that, once rolling, is stable only so long as it keeps moving but falls when its momentum stops, so the game between a man and woman, once begun, can exist only so long as it progresses. If the forward movement today is no more than it was yesterday, the game is over.
It takes a lot of hard work to feel you can walk out onto a ground in an international game and have success and once you get it you want it to stay forever. So you've got to ride that wave for as long as you can.
Statistics are the lifeblood of baseball. In no other sport are so many available and studied so assiduously by participants and fans. Much of the game's appeal, as a conversation piece, lies in the opportunity the fan gets to back up opinions and arguments with convincing figures, and it is entirely possible that more American boys have mastered long division by dealing with batting averages than in any other way.
My first game, I played the first play of the game and called a timeout and got sat down, got benched for the rest of the game, and we won the game. It was the longest day of my life. Long day. Very embarrassing.
I can evaluate a player in a very short period of time because I'm very close to that game, very educated in that game and played the game for a long, long time. I wasn't just a guy with talent. I learned a lot about the game.
We've come a long way, but we've still got a long way to go, so we need to give our time to promote the game and be role models - to make the next generation see us and want to become us.
I think that drive to fight the fight day in and day out, I think that can go away. You can lose that. As long as you continue to be consumed and overwhelmed with the desire to get better and find another way and keep competing to figure out what you can do to help make this guy be better than he was a day ago, as long as that's there, I don't agree.
There are major benefits to building a game once and improving it over a long period of time based on user feedback and behavior. It's kind of depressing to have to build a game once, take all the user feedback, and then spend the next 3 years building another game.
If you play this game long enough, you're going to get your tail kicked at least once.
As long as your eyes aren't going, or you've got some back or neck problems, then you can play this game as long as you're motivated to practise.
When I was little I got to dribble the ball around while my older brother Paul, who played for a long time for Kilmarnock, my dad and my uncle Jimmy - who was at Celtic as a kid and played with Morton and Cambridge City - kicked it hard and I got punted out the way. But gradually I got allowed into the game.
I've spoken to people who have retired once they lost the enjoyment of a long day in the field or going to the gym. If I lose that, it's time to go.
My philosophy is that once you get people compelled enough to sit down and play the game, the whole way you make the game successful is by giving them enough unique ways to do things. First, let them deal with pulling levers and things like that for a while. Then after they've mastered that, you give them something else to do, like getting through doorways by blasting them down with a cannon Next, you give them a monster-finding quest, followed by logic problems to figure out. You pace it that way. Assorted activities and the diversity of activities are what makes a game rich in my mind.
Here's a secret: Everyone, if they live long enough, will lose their way at some point. You will lose your way; you will wake up one morning and find yourself lost. This is a hard, simple truth.
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