A Quote by Dan Hill

Designers shouldn't aim to control, but to enable. — © Dan Hill
Designers shouldn't aim to control, but to enable.

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I'd advise all aspiring game designers not to aim for money when developing a game, because unfortunately it is very rare for game designers to be able to earn a living by developing analog games.
The chief aim of wisdom is to enable one to bear with the stupidity of the ignorant.
I make films but I am trained as a designer. I come from this series of designers called critical designers, speculative designers.
I cannot control what people think. But I can control myself and my aim, and my head is focused on trying to win trophies.
Don't fall victim to what I call the ready-aim-aim-aim-aim syndrome. You must be willing to fire.
In framing a government which is to be administered by men over men you must first enable the government to control the governed; and in the next place oblige it to control itself.
In framing a government which is to be administered by men over men, the great difficulty lies in this: you must first enable the government to control the governed; and in the next place, oblige it to control itself.
I cannot draw to save my life, and I'm not a big art scholar, but I worked with many designers throughout my career - in theater, in dance, costume designers, set designers, and I have a lot of artist friends and I do photography, and I think it's kind of in my life.
The aim of education is to enable individuals to continue their education — or that the object and reward of learning is continued capacity for growth.
Be willing to make decisions. That's the most important quality in a good leader. Don't fall victim to what I call the 'ready-aim-aim-aim-aim syndrome'. You must be willing to fire.
The ultimate aim of education is to enable individuals to become the architects of their own education and through that process to continually reinvent themselves.
I have an aim - I have a clear aim in my mind, and the aim is that I do not like what I see in Indian politics; it is something that is inside my heart.
Set designers, costume designers, actors, writers, music, that's what is beautiful.
There are only a handful of designers that influence other designers, and I have to keep one step ahead of the game.
It's a really exciting thing to collaborate with production designers, cinematographers and gaffers and costume designers and editors and composers.
There are many design companies, but there are few designers who organize their own business and open it up to other designers.
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