A Quote by Dan Scanlon

I don't even know how computer animation works, honestly, and I don't need to. — © Dan Scanlon
I don't even know how computer animation works, honestly, and I don't need to.
Pixar has invented much of computer animation as it's known today, and I've been very lucky to be the first traditional animator to work with computer animation.
Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.
I don't know how to animate on the computer, and I'm really grateful that I worked with a couple of other guys. We called it our triumvirate, John Kahrs and Clay Kaytis, who really understood computer animation but loved and embraced hand drawn, which is Disney's heritage.
In computer animation, every detail has to be thought out, designed, modeled, shaded, placed and lit. The more you add, the more computer memory you need.
I've always loved animation it's the reason why I do what I do for a living - the films of Walt Disney. This art form is so spectacular and beautiful. And I never quite understood the feeling amongst animation studios that audiences today only wanted to see computer animation. It's never about the medium that a film is made in, it's about the story. It's about how good the movie is.
I am a professor at the computer science department, but I don't know how to use a computer, not even for Email.
Motion comics are a medium all their own. It is certainly not animation, in which a large number of artists do tens and even hundreds of thousands of drawings. The animation, or 'the reality,' is created in a computer, and the work of the original artist is the work. Nor is it a comic book. You can't turn the pages. You can't read the dialogue.
I think my worst habit is struggling with technology, even though I know how this stuff works, I need to bring conscious thought into how I use.
Nobody knows much about women, not even Freud, not even women themselves. But it's like electricity: you don't need to know how it works to get a shock on the fingers.
Honestly, I am so ignorant of how dance works that I can't even imagine a story that you would want to tell through movement.
I am confident that we can do better than GUIs because the basic problem with them (and with the Linux and Unix interfaces) is that they ask a human being to do things that we know experimentally humans cannot do well. The question I asked myself is, given everything we know about how the human mind works, could we design a computer and computer software so that we can work with the least confusion and greatest efficiency?
Honestly, I am so ignorant of how dance works that I cant even imagine a story that you would want to tell through movement.
First of all, computer animation is certainly a tremendous and viable medium today. But the warmth and personality derived from 2-D animation, in my opinion, cannot be surpassed. Certain stories lend themselves well to 3-D animation and I won't labor this with naming them, but in my bones, I still respond more emotionally to the artists feel in 2-D. You feel the 'actor' in the animator more personally...it's hard to explain.
... life is broken down into these stages: you're born and you don't know how anything works; gradually you find out how everything works; technology evolves and slowly there are a few things you can't work; at the end, you don't know how anything works.
I'm in this business, man, and I honestly don't know anything about show business at all. I don't know how it works.
I've been working in computer animation for 25 years. I'm obviously a devotee of the technology. I just think it's the one aspect of the medium that's going to continue to revolutionize the filmmaking. It's constantly changing and it's constantly opening up new possibilities. The technology is evolving where 2-D animation was ultimately limited by how long you could pay how many people to make a movie. I mean computers, not that it's in anyway a labor saving device, but it promises to open up exciting new technical possibilites.
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