A Quote by Dana Carvey

I enjoy pushing my characters to the limit. No matter how far out there I go, I look for things that make the characters human. — © Dana Carvey
I enjoy pushing my characters to the limit. No matter how far out there I go, I look for things that make the characters human.
When people come to see my stand-up, they get a chance to see my characters interact with each other. I enjoy pushing my characters to the limit. No matter how far out there I go, I look for things that make the characters human.
I think it's human nature to go and to watch things that are done, and see the flaws, but I cannot think of anything that we would want to go so far as to completely change or redo to be honest with you. I think there are characters, you look at the Thor: Ragnarok trailer, there are characters that can evolve and can continue to change and grow throughout.
One of the rules that I always follow is that no matter how crazy characters may act, and no matter how absurd or strange their actions may be, that it's justified in the character's mind why they are doing it. Not to get all heady about it, but it's fun for me to test how far I can go with things while still keeping it grounded enough that you believe that the character really believes that what he's doing will get him what he wants. It's a personal challenge to me to see how far I can go with that.
I choose grey characters, as I enjoy playing a human character. I don't shy away from showing the shortcomings of my characters.
I usually start with an ending, then outline high points of things that happen, and kind of make up the rest as I go along. Occasionally, the characters surprise me, and I wonder how we got here. Other times, the characters are stubborn and won't do something I want them to in the story.
Unlike most wars, which make rotten fiction in themselves - all plot and no characters, or made-up characters - Vietnam seems to be the perfect mix: the characters make the war, and the war unmakes the characters. The gods, fates, furies had a relatively small hand in it. The mess was man-made, a synthetic, by think tank out of briefing session.
For me, I just like to be as fun as possible, but I do like to bring a lot to a character. Given the script or the show, I know my boundaries, limits, and how far I can go with it. As far as me choosing these characters that have a lot of personality, I don't necessarily think it's intentional. I just think that I try and come up with a backstory of who they are, depending on the script or how rounded these characters are, and just go from there.
If you get the characters right you've done sometimes nearly half the work. I sometimes find I get the characters right then the characters will often help me write the book - not what they look like that's not very important - what people look like is not about their character. You have to describe the shape they leave in the world, how they react to things, what effect they have on people and you do that by telling their story.
When you're in sync with the director, on the type of movie you want to make, the arc of the characters, how the characters intertwine and interact, plotlines and story, and things like that, it really makes a difference.
I don't look at stories in genres. A good story is a good story, no matter what planet it happens on, whether the characters are mice or human or whatever. That's how I look at it.
I'm portraying out characters, I'm portraying femme characters, characters that are really outside of the box. I never thought I would get that opportunity to portray those characters at all, much less have a career that I have.
Any script, even like The Founder, if it's something that I imagine myself playing this character or that character - any of the characters, basically - how do we flesh these characters out to be good enough to have amazing actors that come in that make it really difficult for them to say no? Even though I'm not right for any of those parts, that's just kind of how we go about it.
There is no limit to suffering human beings have been willing to inflict on others, no matter how innocent, no matter how young, and no matter how old. This fact must lead all reasonable human beings, that is, all human beings who take evidence seriously, to draw only one possible conclusion: Human nature is not basically good.
Ultimately, all characters have some negative and positive energies. That's just how I see it. I didn't go out looking for negative characters; I went out looking for people who have a struggle and a fight to tackle. That's what interests me.
I think people are drawn to characters that break the rules. I think there is something about a good person doing bad things for what they consider to be a good reason. Then the battle is on to almost prove to the audience that it's justified. How far can you go with that? How far can that character go before people won't accept it? Trying to walk to edge of that line is a challenge.
I like to let the story flesh itself out, and usually, the characters make their own decisions as things get under way. Dialogue especially seems to write itself once I'm familiar with the characters and their backgrounds.
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