A Quote by Daniel Clowes

I think that gulf is what makes the work interesting, but as a creator it's endlessly frustrating because I'm starting out with this goal, this thing I'm trying to create, and then the thing I actually do create is very, very different. It's always painful, in some ways, especially when it's just finished.
What I'm trying to do with Thrizzle is create the experience of a humor magazine, even if it's just one person. So that's involved me trying to simulate different styles and create a feeling of some contrast and variation, which is obviously very different from Snake 'N' Bacon.
I think that so much of the creative process is a fragmentary one, and then it's about just allowing your intuition to put it together for you. It's funny how you create something and you think you're going in a million different directions, and then the thing you end up with is the thing that you wanted to create your whole life, but you're just as surprised by it as anybody else.
I wasn't trying to fit into a thing... it was not like I was like, 'Right, I'm the Han; I'm the Leia; I'm the Luke.' I was just like, 'Okay, I'm Rey, just trying to do me, just trying to do this scene, trying to do the right thing,' and I think that was a huge advantage because I think if not, it would've been a very different thing.
I think we need to just be very clear about what we're trying to do in Afghanistan. Frankly, we're not trying to create the perfect democracy. We're never going to create some ideal society. We are simply there for our own national security.
People talk about grief as if it's kind of an unremittingly awful thing, and it is. It is painful, but it's a very, very interesting sort of thing to go through, and it really helps you out. At the end of the day, it gets you through because you have to reform your relationship, and you have to figure out a way of getting to the future.
People talk about grief as if it's kind of an unremittingly awful thing, and it is. It is painful, but it's a very, very interesting sort of thing to go through and it really helps you out.
Playing the violin and singing and whistling are just three different ways of making sound. It's not trying to replace a band, per se. It's become a completely different thing. And it's not just simply an effect. It's just a very surprisingly intuitive thing.
I think that, as a show creator, you have to be very careful about what messages you're putting out into the world. That is a not always popular thing to suggest, because it feels very Tipper Gore-y, perhaps.
The editing process, for me, is both the most fun and the most frustrating. It's the most fun because you get to see it actually piece together. But if one thing is off, it can be frustrating trying to figure out exactly what it is that's bumping you, so you try a hundred different things.
I think if you had different artists approaching the material in different styles, that's very different. I think it's an interesting thing to discover, what's present in the work even when you're shifting the styles. I've just found it a much stronger way to work.
Being a creative person is a really personal process so there is no one-size-fits-all advice, that's kind of the first thing I'd say. Because everybody's goals are different. Everybody's talents are different. Some women that I'm talking to want to create a television show. Some women want to be a director. They want to use comedy in different ways, and I find that really fascinating. The main thing I would say is, start! Just do it. Keep going. When people come at you with the negativity and the nos, you've got to ignore it. Push through.
It makes me very happy when I create goals or score goals myself, but the most important thing is that the team reaches its goal and plays positive football.
I do think I go out of my way to be a very normal person and I just find it frustrating that people think that I'm some kind of weirdo reclusive that never comes out into the world. Y'know, I'm a very strong person and I think that's why actually I find it really infuriating when I read, 'She had a nervous breakdown' or 'She's not very mentally stable, just a weak, frail little creature'.
Typecasting is an interesting thing because, in a way, if you're good at something, you're going to work at that thing. In other ways, you constantly have to change people's opinion of you as one thing, especially if you want to play different roles. You have to shatter that image sometimes.
...there's no such thing as sustainability. There are just levels of it. It's a process, not a real goal. All you can do is work toward it. There's no such thing as any sustainable economy. The only thing I know that's even close to sustainable economic activity would be organic farming on a very small scale or hunting and gathering on a very small scale. And manufacturing, you end up with way more waste than you end up with finished product. It's totally unsustainable. It's just the way it is.
It's into the same bag as E.T. and Yoda, wherein you're trying to create something that people will actually believe, but it's not so much a symbol of the thing, but you're trying to do the thing itself.
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