A Quote by Daniel Day-Lewis

At some point in your life, if you're lucky, you get to design the way in which things evolve. — © Daniel Day-Lewis
At some point in your life, if you're lucky, you get to design the way in which things evolve.
With photography, you are lucky if you get people to look at your pictures at some point. There's no formal way to show them.
I've been lucky to get some path-breaking films, which proved to be the turning point in my career. Be it 'Rock on!' 'The Last Lear' or 'Raajneeti,' directors started working in a different way.
You're lucky if you reach the point where you go, "OK, I have a wonderful life ...I fly around the world, stay in beautiful places, people are generally quite sweet to me, what's to complain about?" But I think you have to get there... And it's taken me the best part of 54 years to reach that point where I'm like, "I'm very lucky, I'm lucky, I'm blessed" - all of those things. I wish I could impart that to other people but I think when you're young, you just don't listen.
People tell you the world looks a certain way. Parents tell you how to think. Schools tell you how to think. TV. Religion. And then at a certain point, if you're lucky, you realize you can make up your own mind. Nobody sets the rules but you. You can design your own life.
No one should be surprised at the difficulty of faith, if there is some part of his life where he is consciously resisting or disobeying the commandment of Jesus. Is there some part of your life which you are refusing to surrender at his behest, some sinful passion, maybe, or some animosity, some hope, perhaps your ambition or your reason? ... How can you hope to enter into communion with him when at some point in your life you are running away from him?
When we think of design, we usually imagine things that are chosen because they are designed. Vases or comic books or architecture... It turns out, though, that most of what we make or design is actually aimed at a public that is there for something else. The design is important, but the design is not the point. Call it "public design"... Public design is for individuals who have to fill out our tax form, interact with our website or check into our hotel room despite the way it's designed, not because of it.
My opening line to my students, and a recurring theme in my classes, was that the big design problem isn't designing a house for your parents or yourself, a museum, or a toaster, or a book, or whatever. The big design problem is designing your life. It's by the design of your life that you create the backboard off which you bounce all your thoughts and ideas and creativity. You have to decide what it is that you want to do each day.
If you're lucky enough to have been rewarded in life to the degree that I have, there comes a point at which you have to decide whether to become a slave to your net worth by devoting the rest of your life to increasing it or to let what you've accumulated begin to serve you.
At some point, we're going to have to get to the point where, before you play football, I'm going to test you at some stage in your life to determine if you're susceptible to concussions. We need a test that shows us that your brain is situated a certain way that puts you at risk. If you are susceptible, don't play football.
Writing can be a tough gig. Whenever you do something in which you put yourself out there - if that becomes the focus of your life, you miss the point of living. You've really got to get the grounding of family and the things that are important in your life and make that your focus.
You get to a certain point in your life where you get closer to the end of your life than the beginning, and it colors your life, in a way.
I know that some of the ideas that I have are not always going to be seen as a good idea by everybody but, that's just life. We learn at some point that you don't always get your way.
I think therapy is a helpful thing. I think everyone knows it. You do it for your life, you do it for yourself, because you want to explore some things, and get at the bottom of some things. It's about your life, the quality of your life.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
And I think that the ultimate way you and I get lucky is if you have some success early in life, you get to find out early it doesn't mean anything. Which means you get to start early the work of figuring out what does mean something -- David Foster Wallace
You get used to seeing certain things, and if you don't find a new way to talk about it, then frankly at some point you need to get out of the way.
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